| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef __GLSLGpuProgram_H__ |
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| 31 | #define __GLSLGpuProgram_H__ |
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| 32 | |
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| 33 | // Precompiler options |
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| 34 | #include "OgreGLSLExtSupport.h" |
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| 35 | #include "OgreGLGpuProgram.h" |
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| 36 | |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /** GLSL low level compiled shader object - this class is used to get at the linked program object |
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| 41 | and provide an interface for GLRenderSystem calls. GLSL does not provide access to the |
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| 42 | low level code of the shader so this class is really just a dummy place holder. |
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| 43 | GLSL uses a program object to represent the active vertex and fragment programs used |
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| 44 | but Ogre materials maintain seperate instances of the active vertex and fragment programs |
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| 45 | which creates a small problem for GLSL integration. The GLSLGpuProgram class provides the |
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| 46 | interface between the GLSLLinkProgramManager , GLRenderSystem, and the active GLSLProgram |
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| 47 | instances. |
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| 48 | */ |
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| 49 | class _OgrePrivate GLSLGpuProgram : public GLGpuProgram |
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| 50 | { |
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| 51 | private: |
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| 52 | /// GL Handle for the shader object |
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| 53 | GLSLProgram* mGLSLProgram; |
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| 54 | |
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| 55 | /// keep track of the number of vertex shaders created |
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| 56 | static GLuint mVertexShaderCount; |
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| 57 | /// keep track of the number of fragment shaders created |
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| 58 | static GLuint mFragmentShaderCount; |
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| 59 | |
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| 60 | public: |
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| 61 | GLSLGpuProgram(GLSLProgram* parent); |
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| 62 | ~GLSLGpuProgram(); |
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| 63 | |
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| 64 | |
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| 65 | /// Execute the binding functions for this program |
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| 66 | void bindProgram(void); |
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| 67 | /// Execute the unbinding functions for this program |
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| 68 | void unbindProgram(void); |
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| 69 | /// Execute the param binding functions for this program |
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| 70 | void bindProgramParameters(GpuProgramParametersSharedPtr params); |
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| 71 | /// Execute the pass iteration param binding functions for this program |
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| 72 | void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params); |
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| 73 | |
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| 74 | /// Get the assigned GL program id |
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| 75 | const GLuint getProgramID(void) const |
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| 76 | { return mProgramID; } |
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| 77 | |
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| 78 | /// get the GLSLProgram for the shader object |
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| 79 | GLSLProgram* getGLSLProgram(void) const { return mGLSLProgram; } |
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| 80 | |
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| 81 | /// @copydoc GLGpuProgram::getAttributeIndex |
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| 82 | GLuint getAttributeIndex(VertexElementSemantic semantic); |
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| 83 | |
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| 84 | /// @copydoc GLGpuProgram::isAttributeValid |
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| 85 | bool isAttributeValid(VertexElementSemantic semantic); |
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| 86 | |
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| 87 | |
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| 88 | protected: |
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| 89 | /// Overridden from GpuProgram |
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| 90 | void loadFromSource(void); |
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| 91 | /// @copydoc Resource::unloadImpl |
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| 92 | void unloadImpl(void); |
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| 93 | /// @copydoc Resource::loadImpl |
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| 94 | void loadImpl(void); |
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| 95 | |
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| 96 | |
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| 97 | }; |
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| 98 | |
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| 99 | |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | #endif // __GLSLGpuProgram_H__ |
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