| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef _TextureManager_H__ |
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| 30 | #define _TextureManager_H__ |
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| 31 | |
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| 32 | |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | |
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| 35 | #include "OgreResourceManager.h" |
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| 36 | #include "OgreTexture.h" |
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| 37 | #include "OgreSingleton.h" |
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| 38 | |
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| 39 | |
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| 40 | namespace Ogre { |
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| 41 | |
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| 42 | /** Class for loading & managing textures. |
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| 43 | @remarks |
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| 44 | Note that this class is abstract - the particular |
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| 45 | RenderSystem that is in use at the time will create |
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| 46 | a concrete subclass of this. Note that the concrete |
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| 47 | class will be available via the abstract singleton |
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| 48 | obtained from TextureManager::getSingleton(), but |
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| 49 | you should not assume that it is available until you |
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| 50 | have a) initialised Ogre (after selecting a RenderSystem |
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| 51 | and calling initialise from the Root object), and b) |
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| 52 | created at least one window - this may be done at the |
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| 53 | same time as part a if you allow Ogre to autocreate one. |
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| 54 | */ |
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| 55 | class _OgreExport TextureManager : public ResourceManager, public Singleton<TextureManager> |
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| 56 | { |
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| 57 | public: |
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| 58 | |
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| 59 | TextureManager(void); |
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| 60 | virtual ~TextureManager(); |
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| 61 | |
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| 62 | /** Loads a texture from a file. |
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| 63 | @param |
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| 64 | name The file to load, or a String identifier in some cases |
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| 65 | @param |
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| 66 | group The name of the resource group to assign the texture to |
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| 67 | @param |
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| 68 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 69 | @param |
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| 70 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 71 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 72 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 73 | level, 1x1x1. |
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| 74 | @param |
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| 75 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening) |
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| 76 | @param |
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| 77 | isAlpha Only applicable to greyscale images. If true, specifies that |
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| 78 | the image should be loaded into an alpha texture rather than a |
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| 79 | single channel colour texture - useful for fixed-function systems. |
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| 80 | @param |
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| 81 | desiredFormat The format you would like to have used instead of |
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| 82 | the format being based on the contents of the texture |
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| 83 | */ |
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| 84 | virtual TexturePtr load( |
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| 85 | const String& name, const String& group, |
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| 86 | TextureType texType = TEX_TYPE_2D, int numMipmaps = MIP_DEFAULT, |
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| 87 | Real gamma = 1.0f, bool isAlpha = false, |
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| 88 | PixelFormat desiredFormat = PF_UNKNOWN); |
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| 89 | |
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| 90 | /** Loads a texture from an Image object. |
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| 91 | @note |
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| 92 | The texture will create as manual texture without loader. |
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| 93 | @param |
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| 94 | name The name to give the resulting texture |
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| 95 | @param |
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| 96 | group The name of the resource group to assign the texture to |
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| 97 | @param |
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| 98 | img The Image object which contains the data to load |
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| 99 | @param |
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| 100 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 101 | @param |
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| 102 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 103 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 104 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 105 | level, 1x1x1. |
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| 106 | @param |
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| 107 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening) |
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| 108 | @param |
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| 109 | isAlpha Only applicable to greyscale images. If true, specifies that |
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| 110 | the image should be loaded into an alpha texture rather than a |
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| 111 | single channel colour texture - useful for fixed-function systems. |
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| 112 | @param |
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| 113 | desiredFormat The format you would like to have used instead of |
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| 114 | the format being based on the contents of the texture |
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| 115 | */ |
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| 116 | virtual TexturePtr loadImage( |
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| 117 | const String &name, const String& group, const Image &img, |
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| 118 | TextureType texType = TEX_TYPE_2D, |
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| 119 | int iNumMipmaps = MIP_DEFAULT, Real gamma = 1.0f, bool isAlpha = false, |
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| 120 | PixelFormat desiredFormat = PF_UNKNOWN); |
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| 121 | |
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| 122 | /** Loads a texture from a raw data stream. |
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| 123 | @note |
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| 124 | The texture will create as manual texture without loader. |
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| 125 | @param |
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| 126 | name The name to give the resulting texture |
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| 127 | @param |
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| 128 | group The name of the resource group to assign the texture to |
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| 129 | @param |
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| 130 | stream Incoming data stream |
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| 131 | @param |
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| 132 | width, height The dimensions of the texture |
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| 133 | @param |
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| 134 | format The format of the data being passed in; the manager reserves |
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| 135 | the right to create a different format for the texture if the |
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| 136 | original format is not available in this context. |
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| 137 | @param |
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| 138 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 139 | @param |
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| 140 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 141 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 142 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 143 | level, 1x1x1. |
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| 144 | @param |
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| 145 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening) |
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| 146 | */ |
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| 147 | virtual TexturePtr loadRawData(const String &name, const String& group, |
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| 148 | DataStreamPtr& stream, ushort uWidth, ushort uHeight, |
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| 149 | PixelFormat format, TextureType texType = TEX_TYPE_2D, |
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| 150 | int iNumMipmaps = MIP_DEFAULT, Real gamma = 1.0f); |
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| 151 | |
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| 152 | /** Create a manual texture with specified width, height and depth (not loaded from a file). |
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| 153 | @param |
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| 154 | name The name to give the resulting texture |
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| 155 | @param |
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| 156 | group The name of the resource group to assign the texture to |
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| 157 | @param |
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| 158 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 159 | @param |
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| 160 | width, height, depth The dimensions of the texture |
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| 161 | @param |
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| 162 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 163 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) |
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| 164 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 165 | level, 1x1x1. |
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| 166 | @param |
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| 167 | format The internal format you wish to request; the manager reserves |
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| 168 | the right to create a different format if the one you select is |
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| 169 | not available in this context. |
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| 170 | @param |
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| 171 | usage The kind of usage this texture is intended for. It |
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| 172 | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY, |
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| 173 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are |
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| 174 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to |
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| 175 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
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| 176 | @param |
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| 177 | loader If you intend the contents of the manual texture to be |
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| 178 | regularly updated, to the extent that you don't need to recover |
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| 179 | the contents if the texture content is lost somehow, you can leave |
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| 180 | this parameter as 0. However, if you intend to populate the |
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| 181 | texture only once, then you should implement ManualResourceLoader |
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| 182 | and pass a pointer to it in this parameter; this means that if the |
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| 183 | manual texture ever needs to be reloaded, the ManualResourceLoader |
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| 184 | will be called to do it. |
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| 185 | */ |
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| 186 | virtual TexturePtr createManual(const String & name, const String& group, |
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| 187 | TextureType texType, uint width, uint height, uint depth, |
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| 188 | int num_mips, PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0 ); |
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| 189 | |
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| 190 | /** Create a manual texture with a depth of 1 (not loaded from a file). |
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| 191 | @param |
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| 192 | name The name to give the resulting texture |
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| 193 | @param |
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| 194 | group The name of the resource group to assign the texture to |
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| 195 | @param |
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| 196 | texType The type of texture to load/create, defaults to normal 2D textures |
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| 197 | @param |
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| 198 | width, height The dimensions of the texture |
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| 199 | @param |
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| 200 | numMipmaps The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then |
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| 201 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()). |
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| 202 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 203 | level, 1x1x1. |
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| 204 | @param |
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| 205 | format The internal format you wish to request; the manager reserves |
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| 206 | the right to create a different format if the one you select is |
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| 207 | not available in this context. |
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| 208 | @param |
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| 209 | usage The kind of usage this texture is intended for. It |
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| 210 | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY, |
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| 211 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are |
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| 212 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to |
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| 213 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
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| 214 | @param |
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| 215 | loader If you intend the contents of the manual texture to be |
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| 216 | regularly updated, to the extent that you don't need to recover |
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| 217 | the contents if the texture content is lost somehow, you can leave |
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| 218 | this parameter as 0. However, if you intend to populate the |
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| 219 | texture only once, then you should implement ManualResourceLoader |
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| 220 | and pass a pointer to it in this parameter; this means that if the |
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| 221 | manual texture ever needs to be reloaded, the ManualResourceLoader |
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| 222 | will be called to do it. |
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| 223 | */ |
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| 224 | TexturePtr createManual(const String & name, const String& group, |
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| 225 | TextureType texType, uint width, uint height, int num_mips, |
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| 226 | PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0 ) |
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| 227 | { |
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| 228 | return createManual(name, group, texType, width, height, 1, |
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| 229 | num_mips, format, usage, loader); |
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| 230 | } |
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| 231 | |
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| 232 | /** Sets preferred bit depth for integer pixel format textures. |
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| 233 | @param |
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| 234 | bits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep |
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| 235 | original format as it is. This value is number of bits for the pixel. |
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| 236 | @param |
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| 237 | reloadTextures If true (the default), will reloading all reloadable textures. |
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| 238 | */ |
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| 239 | virtual void setPreferredIntegerBitDepth(ushort bits, bool reloadTextures = true); |
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| 240 | |
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| 241 | /** gets preferred bit depth for integer pixel format textures. |
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| 242 | */ |
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| 243 | virtual ushort getPreferredIntegerBitDepth(void) const; |
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| 244 | |
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| 245 | /** Sets preferred bit depth for float pixel format textures. |
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| 246 | @param |
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| 247 | bits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep |
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| 248 | original format as it is. This value is number of bits for a channel of the pixel. |
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| 249 | @param |
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| 250 | reloadTextures If true (the default), will reloading all reloadable textures. |
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| 251 | */ |
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| 252 | virtual void setPreferredFloatBitDepth(ushort bits, bool reloadTextures = true); |
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| 253 | |
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| 254 | /** gets preferred bit depth for float pixel format textures. |
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| 255 | */ |
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| 256 | virtual ushort getPreferredFloatBitDepth(void) const; |
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| 257 | |
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| 258 | /** Sets preferred bit depth for integer and float pixel format. |
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| 259 | @param |
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| 260 | integerBits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep |
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| 261 | original format as it is. This value is number of bits for the pixel. |
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| 262 | @param |
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| 263 | floatBits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep |
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| 264 | original format as it is. This value is number of bits for a channel of the pixel. |
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| 265 | @param |
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| 266 | reloadTextures If true (the default), will reloading all reloadable textures. |
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| 267 | */ |
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| 268 | virtual void setPreferredBitDepths(ushort integerBits, ushort floatBits, bool reloadTextures = true); |
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| 269 | |
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| 270 | /** Returns whether this render system can natively support the precise texture |
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| 271 | format requested with the given usage options. |
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| 272 | @remarks |
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| 273 | You can still create textures with this format even if this method returns |
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| 274 | false; the texture format will just be altered to one which the device does |
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| 275 | support. |
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| 276 | @note |
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| 277 | Sometimes the device may just slightly change the format, such as reordering the |
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| 278 | channels or packing the channels differently, without it making and qualitative |
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| 279 | differences to the texture. If you want to just detect whether the quality of a |
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| 280 | given texture will be reduced, use isEquivalentFormatSupport instead. |
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| 281 | @param format The pixel format requested |
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| 282 | @param usage The kind of usage this texture is intended for, a combination of |
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| 283 | the TextureUsage flags. |
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| 284 | @returns true if the format is natively supported, false if a fallback would be used. |
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| 285 | */ |
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| 286 | virtual bool isFormatSupported(TextureType ttype, PixelFormat format, int usage); |
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| 287 | |
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| 288 | /** Returns whether this render system can support the texture format requested |
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| 289 | with the given usage options, or another format with no quality reduction. |
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| 290 | */ |
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| 291 | virtual bool isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage); |
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| 292 | |
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| 293 | /** Gets the format which will be natively used for a requested format given the |
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| 294 | contraints of the current device. |
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| 295 | */ |
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| 296 | virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage) = 0; |
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| 297 | |
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| 298 | /** Returns whether this render system has hardware filtering supported for the |
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| 299 | texture format requested with the given usage options. |
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| 300 | @remarks |
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| 301 | Not all texture format are supports filtering by the hardware, i.e. some |
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| 302 | cards support floating point format, but it doesn't supports filtering on |
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| 303 | the floating point texture at all, or only a subset floating point formats |
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| 304 | have flitering supported. |
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| 305 | @par |
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| 306 | In the case you want to write shader to work with floating point texture, and |
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| 307 | you want to produce better visual quality, it's necessary to flitering the |
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| 308 | texture manually in shader (potential requires four or more texture fetch |
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| 309 | instructions, plus several arithmetic instructions) if filtering doesn't |
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| 310 | supported by hardware. But in case on the hardware that supports floating |
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| 311 | point filtering natively, it had better to adopt this capability for |
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| 312 | performance (because only one texture fetch instruction are required) and |
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| 313 | doesn't loss visual quality. |
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| 314 | @par |
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| 315 | This method allow you queries hardware texture filtering capability to deciding |
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| 316 | which verion of the shader to be used. Note it's up to you to write multi-version |
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| 317 | shaders for support various hardware, internal engine can't do that for you |
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| 318 | automatically. |
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| 319 | @note |
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| 320 | Under GL, texture filtering are always supported by driver, but if it's not |
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| 321 | supported by hardware natively, software simulation will be used, and you |
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| 322 | will end up with very slow speed (less than 0.1 fps for example). To slove |
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| 323 | this performance problem, you must disable filtering manually (by use |
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| 324 | <b>filtering none</b> in the material script's texture_unit section, or |
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| 325 | call TextureUnitState::setTextureFiltering with TFO_NONE if populate |
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| 326 | material in code). |
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| 327 | @param ttype The texture type requested |
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| 328 | @param format The pixel format requested |
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| 329 | @param usage The kind of usage this texture is intended for, a combination of |
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| 330 | the TextureUsage flags. |
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| 331 | @param preciseFormatOnly Whether precise or fallback format mode is used to detecting. |
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| 332 | In case the pixel format doesn't supported by device, false will be returned |
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| 333 | if in precise mode, and natively used pixel format will be actually use to |
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| 334 | check if in fallback mode. |
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| 335 | @returns true if the texture filtering is supported. |
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| 336 | */ |
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| 337 | virtual bool isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage, |
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| 338 | bool preciseFormatOnly = false) = 0; |
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| 339 | |
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| 340 | /** Sets the default number of mipmaps to be used for loaded textures, for when textures are |
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| 341 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 342 | parameters by the application. |
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| 343 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible |
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| 344 | level, 1x1x1. |
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| 345 | @note |
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| 346 | The default value is 0. |
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| 347 | */ |
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| 348 | virtual void setDefaultNumMipmaps(size_t num); |
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| 349 | |
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| 350 | /** Gets the default number of mipmaps to be used for loaded textures. |
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| 351 | */ |
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| 352 | virtual size_t getDefaultNumMipmaps() |
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| 353 | { |
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| 354 | return mDefaultNumMipmaps; |
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| 355 | } |
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| 356 | |
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| 357 | /** Override standard Singleton retrieval. |
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| 358 | @remarks |
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| 359 | Why do we do this? Well, it's because the Singleton |
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| 360 | implementation is in a .h file, which means it gets compiled |
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| 361 | into anybody who includes it. This is needed for the |
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| 362 | Singleton template to work, but we actually only want it |
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| 363 | compiled into the implementation of the class based on the |
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| 364 | Singleton, not all of them. If we don't change this, we get |
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| 365 | link errors when trying to use the Singleton-based class from |
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| 366 | an outside dll. |
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| 367 | @par |
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| 368 | This method just delegates to the template version anyway, |
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| 369 | but the implementation stays in this single compilation unit, |
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| 370 | preventing link errors. |
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| 371 | */ |
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| 372 | static TextureManager& getSingleton(void); |
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| 373 | /** Override standard Singleton retrieval. |
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| 374 | @remarks |
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| 375 | Why do we do this? Well, it's because the Singleton |
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| 376 | implementation is in a .h file, which means it gets compiled |
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| 377 | into anybody who includes it. This is needed for the |
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| 378 | Singleton template to work, but we actually only want it |
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| 379 | compiled into the implementation of the class based on the |
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| 380 | Singleton, not all of them. If we don't change this, we get |
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| 381 | link errors when trying to use the Singleton-based class from |
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| 382 | an outside dll. |
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| 383 | @par |
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| 384 | This method just delegates to the template version anyway, |
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| 385 | but the implementation stays in this single compilation unit, |
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| 386 | preventing link errors. |
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| 387 | */ |
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| 388 | static TextureManager* getSingletonPtr(void); |
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| 389 | |
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| 390 | protected: |
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| 391 | |
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| 392 | ushort mPreferredIntegerBitDepth; |
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| 393 | ushort mPreferredFloatBitDepth; |
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| 394 | size_t mDefaultNumMipmaps; |
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| 395 | }; |
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| 396 | }// Namespace |
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| 397 | |
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| 398 | #endif |
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