| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __StaticFaceGroup_H__ |
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| 30 | #define __StaticFaceGroup_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgrePlane.h" |
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| 35 | #include "OgrePatchSurface.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | /** A type of face group, ie face list of procedural etc */ |
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| 40 | enum FaceGroupType { |
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| 41 | FGT_FACE_LIST, |
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| 42 | FGT_PATCH, |
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| 43 | FGT_UNKNOWN |
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| 44 | }; |
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| 45 | |
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| 46 | /** Collectes a group of static ie immovable faces together which have common |
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| 47 | properties like the material they use, the plane they lie on. |
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| 48 | @remarks |
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| 49 | Whilst for discrete geometry (i.e. movable objects) groups of faces are |
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| 50 | held in the SubMesh class, for immovable objects like scenery there |
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| 51 | needs to ba little more flexibility in the grouping since the group is |
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| 52 | likely to be a small part of a huge set of geometry. In addition, because |
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| 53 | the faces are unmoving certain optimisations can be performed, e.g. |
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| 54 | precalculating a world-coordinate bounding box and normal. |
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| 55 | @par |
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| 56 | Exactly how this class is used depends on the format of the large |
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| 57 | static geometry used in the level. An example would be the use of this |
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| 58 | class in the BspNode class for indoor levels. |
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| 59 | For flexibility and efficiency, it is not assumed that this class holds |
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| 60 | details of the vertices itself, or in fact that it holds the vertex indices |
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| 61 | itself. Everything is manipulated via pointers so if you want this |
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| 62 | class to point into a block of geometry data it can. |
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| 63 | */ |
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| 64 | struct StaticFaceGroup { |
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| 65 | // Type of face group. |
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| 66 | FaceGroupType fType; |
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| 67 | |
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| 68 | /// Is this a sky surface? |
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| 69 | bool isSky; |
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| 70 | |
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| 71 | /** Index into a buffer containing vertex definitions. Because we're |
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| 72 | dealing with subsets of large levels this is likely to be part-way |
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| 73 | through a huge vertex buffer. */ |
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| 74 | int vertexStart; |
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| 75 | |
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| 76 | /** The range of vertices in the buffer this facegroup references. |
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| 77 | This is really for copying purposes only, so that we know which |
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| 78 | subset of vertices to copy from our large-level buffer into the rendering buffer. |
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| 79 | */ |
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| 80 | int numVertices; |
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| 81 | |
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| 82 | /** Index into a buffer containing vertex indices. This buffer |
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| 83 | may be individual to this group or shared for memory allocation |
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| 84 | efficiency.The vertex indexes are relative the the mVertexStart pointer, |
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| 85 | not to the start of the large-level buffer, allowing simple reindexing |
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| 86 | when copying data into rendering buffers. |
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| 87 | This is only applicable to FGT_FACE_LIST face group types. |
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| 88 | */ |
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| 89 | int elementStart; |
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| 90 | |
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| 91 | /** The number of vertex indices. |
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| 92 | This is only applicable to FGT_FACE_LIST face group types. |
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| 93 | */ |
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| 94 | int numElements; |
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| 95 | |
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| 96 | /** Handle to material used by this group. |
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| 97 | Note the use of the material handle rather than the material |
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| 98 | name - this is for efficiency since there will be many of these. |
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| 99 | */ |
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| 100 | int materialHandle; |
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| 101 | |
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| 102 | Plane plane; |
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| 103 | |
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| 104 | /// Patch surface (only applicable when fType = FGT_PATCH) |
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| 105 | PatchSurface* patchSurf; |
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| 106 | |
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| 107 | |
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| 108 | _OgreExport friend std::ostream& operator<<(std::ostream& o, const StaticFaceGroup& s) |
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| 109 | { |
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| 110 | o << "StaticFaceGroup("; |
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| 111 | if (s.fType == FGT_FACE_LIST) |
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| 112 | { |
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| 113 | o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
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| 114 | o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart; |
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| 115 | o << ", normal=" << s.plane.normal; |
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| 116 | } |
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| 117 | else if (s.fType == FGT_PATCH) |
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| 118 | { |
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| 119 | o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
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| 120 | // TODO |
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| 121 | } |
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| 122 | |
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| 123 | o << ", materialHandle=" << s.materialHandle; |
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| 124 | o << ")"; |
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| 125 | |
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| 126 | return o; |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | }; |
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| 131 | |
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| 132 | } // namespace |
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| 133 | |
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| 134 | #endif |
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