| 1 | /* |
|---|
| 2 | ----------------------------------------------------------------------------- |
|---|
| 3 | This source file is part of OGRE |
|---|
| 4 | (Object-oriented Graphics Rendering Engine) |
|---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
|---|
| 6 | |
|---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
|---|
| 8 | Also see acknowledgements in Readme.html |
|---|
| 9 | |
|---|
| 10 | This program is free software; you can redistribute it and/or modify it under |
|---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
|---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later |
|---|
| 13 | version. |
|---|
| 14 | |
|---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
|---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
|---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
|---|
| 18 | |
|---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with |
|---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
|---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
|---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. |
|---|
| 23 | |
|---|
| 24 | You may alternatively use this source under the terms of a specific version of |
|---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
|---|
| 26 | Torus Knot Software Ltd. |
|---|
| 27 | ----------------------------------------------------------------------------- |
|---|
| 28 | */ |
|---|
| 29 | #ifndef __RotationalSpline_H__ |
|---|
| 30 | #define __RotationalSpline_H__ |
|---|
| 31 | |
|---|
| 32 | #include "OgrePrerequisites.h" |
|---|
| 33 | #include "OgreQuaternion.h" |
|---|
| 34 | |
|---|
| 35 | namespace Ogre { |
|---|
| 36 | |
|---|
| 37 | /** This class interpolates orientations (rotations) along a spline using |
|---|
| 38 | derivatives of quaternions. |
|---|
| 39 | @remarks |
|---|
| 40 | Like the SimpleSpline class, this class is about interpolating values |
|---|
| 41 | smoothly over a spline. Whilst SimpleSpline deals with positions (the normal |
|---|
| 42 | sense we think about splines), this class interpolates orientations. The |
|---|
| 43 | theory is identical, except we're now in 4-dimensional space instead of 3. |
|---|
| 44 | @par |
|---|
| 45 | In positional splines, we use the points and tangents on those points to generate |
|---|
| 46 | control points for the spline. In this case, we use quaternions and derivatives |
|---|
| 47 | of the quaternions (i.e. the rate and direction of change at each point). This is the |
|---|
| 48 | same as SimpleSpline since a tangent is a derivative of a position. We effectively |
|---|
| 49 | generate an extra quaternion in between each actual quaternion which when take with |
|---|
| 50 | the original quaternion forms the 'tangent' of that quaternion. |
|---|
| 51 | */ |
|---|
| 52 | class _OgreExport RotationalSpline |
|---|
| 53 | { |
|---|
| 54 | public: |
|---|
| 55 | RotationalSpline(); |
|---|
| 56 | ~RotationalSpline(); |
|---|
| 57 | |
|---|
| 58 | /** Adds a control point to the end of the spline. */ |
|---|
| 59 | void addPoint(const Quaternion& p); |
|---|
| 60 | |
|---|
| 61 | /** Gets the detail of one of the control points of the spline. */ |
|---|
| 62 | const Quaternion& getPoint(unsigned short index) const; |
|---|
| 63 | |
|---|
| 64 | /** Gets the number of control points in the spline. */ |
|---|
| 65 | unsigned short getNumPoints(void) const; |
|---|
| 66 | |
|---|
| 67 | /** Clears all the points in the spline. */ |
|---|
| 68 | void clear(void); |
|---|
| 69 | |
|---|
| 70 | /** Updates a single point in the spline. |
|---|
| 71 | @remarks |
|---|
| 72 | This point must already exist in the spline. |
|---|
| 73 | */ |
|---|
| 74 | void updatePoint(unsigned short index, const Quaternion& value); |
|---|
| 75 | |
|---|
| 76 | /** Returns an interpolated point based on a parametric value over the whole series. |
|---|
| 77 | @remarks |
|---|
| 78 | Given a t value between 0 and 1 representing the parametric distance along the |
|---|
| 79 | whole length of the spline, this method returns an interpolated point. |
|---|
| 80 | @param t Parametric value. |
|---|
| 81 | @param useShortestPath Defines if rotation should take the shortest possible path |
|---|
| 82 | */ |
|---|
| 83 | Quaternion interpolate(Real t, bool useShortestPath=true); |
|---|
| 84 | |
|---|
| 85 | /** Interpolates a single segment of the spline given a parametric value. |
|---|
| 86 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1 |
|---|
| 87 | @param t Parametric value |
|---|
| 88 | @param useShortestPath Defines if rotation should take the shortest possible path |
|---|
| 89 | */ |
|---|
| 90 | Quaternion interpolate(unsigned int fromIndex, Real t, bool useShortestPath=true); |
|---|
| 91 | |
|---|
| 92 | /** Tells the spline whether it should automatically calculate tangents on demand |
|---|
| 93 | as points are added. |
|---|
| 94 | @remarks |
|---|
| 95 | The spline calculates tangents at each point automatically based on the input points. |
|---|
| 96 | Normally it does this every time a point changes. However, if you have a lot of points |
|---|
| 97 | to add in one go, you probably don't want to incur this overhead and would prefer to |
|---|
| 98 | defer the calculation until you are finished setting all the points. You can do this |
|---|
| 99 | by calling this method with a parameter of 'false'. Just remember to manually call |
|---|
| 100 | the recalcTangents method when you are done. |
|---|
| 101 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false, |
|---|
| 102 | you must call reclacTangents to recalculate them when it best suits. |
|---|
| 103 | */ |
|---|
| 104 | void setAutoCalculate(bool autoCalc); |
|---|
| 105 | |
|---|
| 106 | /** Recalculates the tangents associated with this spline. |
|---|
| 107 | @remarks |
|---|
| 108 | If you tell the spline not to update on demand by calling setAutoCalculate(false) |
|---|
| 109 | then you must call this after completing your updates to the spline points. |
|---|
| 110 | */ |
|---|
| 111 | void recalcTangents(void); |
|---|
| 112 | |
|---|
| 113 | protected: |
|---|
| 114 | |
|---|
| 115 | bool mAutoCalc; |
|---|
| 116 | |
|---|
| 117 | |
|---|
| 118 | |
|---|
| 119 | std::vector<Quaternion> mPoints; |
|---|
| 120 | std::vector<Quaternion> mTangents; |
|---|
| 121 | |
|---|
| 122 | }; |
|---|
| 123 | |
|---|
| 124 | |
|---|
| 125 | } |
|---|
| 126 | |
|---|
| 127 | |
|---|
| 128 | #endif |
|---|
| 129 | |
|---|