| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef _ResourceGroupManager_H__ |
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| 30 | #define _ResourceGroupManager_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreSingleton.h" |
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| 34 | #include "OgreCommon.h" |
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| 35 | #include "OgreDataStream.h" |
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| 36 | #include "OgreResource.h" |
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| 37 | #include "OgreArchive.h" |
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| 38 | #include "OgreIteratorWrappers.h" |
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| 39 | |
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| 40 | namespace Ogre { |
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| 41 | |
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| 42 | /** This abstract class defines an interface which is called back during |
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| 43 | resource group loading to indicate the progress of the load. |
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| 44 | @remarks |
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| 45 | Resource group loading is in 2 phases - creating resources from |
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| 46 | declarations (which includes parsing scripts), and loading |
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| 47 | resources. Note that you don't necessarily have to have both; it |
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| 48 | is quite possible to just parse all the scripts for a group (see |
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| 49 | ResourceGroupManager::initialiseResourceGroup, but not to |
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| 50 | load the resource group. |
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| 51 | The sequence of events is (* signifies a repeating item): |
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| 52 | <ul> |
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| 53 | <li>resourceGroupScriptingStarted</li> |
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| 54 | <li>scriptParseStarted (*)</li> |
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| 55 | <li>scriptParseEnded (*)</li> |
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| 56 | <li>resourceGroupScriptingEnded</li> |
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| 57 | <li>resourceGroupLoadStarted</li> |
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| 58 | <li>resourceLoadStarted (*)</li> |
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| 59 | <li>resourceLoadEnded (*)</li> |
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| 60 | <li>worldGeometryStageStarted (*)</li> |
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| 61 | <li>worldGeometryStageEnded (*)</li> |
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| 62 | <li>resourceGroupLoadEnded</li> |
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| 63 | </ul> |
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| 64 | @note |
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| 65 | If OGRE_THREAD_SUPPORT is 1, this class is thread-safe. |
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| 66 | |
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| 67 | */ |
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| 68 | class _OgreExport ResourceGroupListener |
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| 69 | { |
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| 70 | public: |
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| 71 | virtual ~ResourceGroupListener() {} |
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| 72 | |
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| 73 | /** This event is fired when a resource group begins parsing scripts. |
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| 74 | @note |
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| 75 | Remember that if you are loading resources through ResourceBackgroundQueue, |
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| 76 | these callbacks will occur in the background thread, so you should |
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| 77 | not perform any thread-unsafe actions in this callback if that's the |
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| 78 | case (check the group name / script name). |
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| 79 | @param groupName The name of the group |
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| 80 | @param scriptCount The number of scripts which will be parsed |
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| 81 | */ |
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| 82 | virtual void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) = 0; |
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| 83 | /** This event is fired when a script is about to be parsed. |
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| 84 | @param scriptName Name of the to be parsed |
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| 85 | */ |
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| 86 | virtual void scriptParseStarted(const String& scriptName) = 0; |
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| 87 | /** This event is fired when the script has been fully parsed. |
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| 88 | */ |
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| 89 | virtual void scriptParseEnded(const String& scriptName) = 0; |
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| 90 | /** This event is fired when a resource group finished parsing scripts. */ |
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| 91 | virtual void resourceGroupScriptingEnded(const String& groupName) = 0; |
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| 92 | |
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| 93 | /** This event is fired when a resource group begins loading. |
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| 94 | @param groupName The name of the group being loaded |
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| 95 | @param resourceCount The number of resources which will be loaded, including |
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| 96 | a number of stages required to load any linked world geometry |
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| 97 | */ |
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| 98 | virtual void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) = 0; |
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| 99 | /** This event is fired when a declared resource is about to be loaded. |
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| 100 | @param resource Weak reference to the resource loaded. |
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| 101 | */ |
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| 102 | virtual void resourceLoadStarted(const ResourcePtr& resource) = 0; |
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| 103 | /** This event is fired when the resource has been loaded. |
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| 104 | */ |
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| 105 | virtual void resourceLoadEnded(void) = 0; |
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| 106 | /** This event is fired when a stage of loading linked world geometry |
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| 107 | is about to start. The number of stages required will have been |
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| 108 | included in the resourceCount passed in resourceGroupLoadStarted. |
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| 109 | @param description Text description of what was just loaded |
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| 110 | */ |
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| 111 | virtual void worldGeometryStageStarted(const String& description) = 0; |
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| 112 | /** This event is fired when a stage of loading linked world geometry |
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| 113 | has been completed. The number of stages required will have been |
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| 114 | included in the resourceCount passed in resourceGroupLoadStarted. |
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| 115 | @param description Text description of what was just loaded |
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| 116 | */ |
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| 117 | virtual void worldGeometryStageEnded(void) = 0; |
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| 118 | |
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| 119 | /** This event is fired when a resource group finished loading. */ |
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| 120 | virtual void resourceGroupLoadEnded(const String& groupName) = 0; |
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| 121 | |
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| 122 | }; |
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| 123 | /** This singleton class manages the list of resource groups, and notifying |
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| 124 | the various resource managers of their obligations to load / unload |
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| 125 | resources in a group. It also provides facilities to monitor resource |
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| 126 | loading per group (to do progress bars etc), provided the resources |
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| 127 | that are required are pre-registered. |
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| 128 | @par |
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| 129 | Defining new resource groups, and declaring the resources you intend to |
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| 130 | use in advance is optional, however it is a very useful feature. In addition, |
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| 131 | if a ResourceManager supports the definition of resources through scripts, |
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| 132 | then this is the class which drives the locating of the scripts and telling |
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| 133 | the ResourceManager to parse them. |
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| 134 | @par |
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| 135 | There are several states that a resource can be in (the concept, not the |
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| 136 | object instance in this case): |
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| 137 | <ol> |
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| 138 | <li><b>Undefined</b>. Nobody knows about this resource yet. It might be |
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| 139 | in the filesystem, but Ogre is oblivious to it at the moment - there |
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| 140 | is no Resource instance. This might be because it's never been declared |
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| 141 | (either in a script, or using ResourceGroupManager::declareResource), or |
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| 142 | it may have previously been a valid Resource instance but has been |
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| 143 | removed, either individually through ResourceManager::remove or as a group |
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| 144 | through ResourceGroupManager::clearResourceGroup.</li> |
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| 145 | <li><b>Declared</b>. Ogre has some forewarning of this resource, either |
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| 146 | through calling ResourceGroupManager::declareResource, or by declaring |
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| 147 | the resource in a script file which is on one of the resource locations |
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| 148 | which has been defined for a group. There is still no instance of Resource, |
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| 149 | but Ogre will know to create this resource when |
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| 150 | ResourceGroupManager::initialiseResourceGroup is called (which is automatic |
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| 151 | if you declare the resource group before Root::initialise).</li> |
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| 152 | <li><b>Unloaded</b>. There is now a Resource instance for this resource, |
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| 153 | although it is not loaded. This means that code which looks for this |
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| 154 | named resource will find it, but the Resource is not using a lot of memory |
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| 155 | because it is in an unloaded state. A Resource can get into this state |
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| 156 | by having just been created by ResourceGroupManager::initialiseResourceGroup |
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| 157 | (either from a script, or from a call to declareResource), by |
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| 158 | being created directly from code (ResourceManager::create), or it may |
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| 159 | have previously been loaded and has been unloaded, either individually |
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| 160 | through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.</li> |
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| 161 | <li><b>Loaded</b>The Resource instance is fully loaded. This may have |
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| 162 | happened implicitly because something used it, or it may have been |
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| 163 | loaded as part of a group.</li> |
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| 164 | </ol> |
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| 165 | @see ResourceGroupManager::declareResource |
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| 166 | @see ResourceGroupManager::initialiseResourceGroup |
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| 167 | @see ResourceGroupManager::loadResourceGroup |
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| 168 | @see ResourceGroupManager::unloadResourceGroup |
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| 169 | @see ResourceGroupManager::clearResourceGroup |
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| 170 | */ |
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| 171 | class _OgreExport ResourceGroupManager : public Singleton<ResourceGroupManager> |
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| 172 | { |
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| 173 | public: |
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| 174 | OGRE_AUTO_MUTEX // public to allow external locking |
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| 175 | /// Default resource group name |
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| 176 | static String DEFAULT_RESOURCE_GROUP_NAME; |
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| 177 | /// Internal resource group name (should be used by OGRE internal only) |
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| 178 | static String INTERNAL_RESOURCE_GROUP_NAME; |
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| 179 | /// Bootstrap resource group name (min OGRE resources) |
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| 180 | static String BOOTSTRAP_RESOURCE_GROUP_NAME; |
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| 181 | /// Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups. |
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| 182 | static String AUTODETECT_RESOURCE_GROUP_NAME; |
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| 183 | /// The number of reference counts held per resource by the resource system |
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| 184 | static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS; |
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| 185 | /// Nested struct defining a resource declaration |
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| 186 | struct ResourceDeclaration |
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| 187 | { |
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| 188 | String resourceName; |
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| 189 | String resourceType; |
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| 190 | ManualResourceLoader* loader; |
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| 191 | NameValuePairList parameters; |
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| 192 | }; |
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| 193 | /// List of resource declarations |
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| 194 | typedef std::list<ResourceDeclaration> ResourceDeclarationList; |
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| 195 | typedef std::map<String, ResourceManager*> ResourceManagerMap; |
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| 196 | typedef MapIterator<ResourceManagerMap> ResourceManagerIterator; |
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| 197 | protected: |
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| 198 | /// Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents |
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| 199 | ResourceManagerMap mResourceManagerMap; |
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| 200 | |
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| 201 | /// Map of loading order (Real) to ScriptLoader, used to order script parsing |
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| 202 | typedef std::multimap<Real, ScriptLoader*> ScriptLoaderOrderMap; |
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| 203 | ScriptLoaderOrderMap mScriptLoaderOrderMap; |
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| 204 | |
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| 205 | typedef std::vector<ResourceGroupListener*> ResourceGroupListenerList; |
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| 206 | ResourceGroupListenerList mResourceGroupListenerList; |
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| 207 | |
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| 208 | /// Resource index entry, resourcename->location |
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| 209 | typedef std::map<String, Archive*> ResourceLocationIndex; |
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| 210 | |
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| 211 | /// Resource location entry |
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| 212 | struct ResourceLocation |
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| 213 | { |
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| 214 | /// Pointer to the archive which is the destination |
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| 215 | Archive* archive; |
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| 216 | /// Whether this location was added recursively |
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| 217 | bool recursive; |
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| 218 | }; |
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| 219 | /// List of possible file locations |
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| 220 | typedef std::list<ResourceLocation*> LocationList; |
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| 221 | /// List of resources which can be loaded / unloaded |
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| 222 | typedef std::list<ResourcePtr> LoadUnloadResourceList; |
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| 223 | /// Resource group entry |
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| 224 | struct ResourceGroup |
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| 225 | { |
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| 226 | enum Status |
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| 227 | { |
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| 228 | UNINITIALSED = 0, |
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| 229 | INITIALISING = 1, |
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| 230 | INITIALISED = 2, |
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| 231 | LOADING = 3, |
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| 232 | LOADED = 4 |
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| 233 | }; |
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| 234 | /// General mutex for dealing with group content |
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| 235 | OGRE_AUTO_MUTEX |
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| 236 | /// Status-specific mutex, separate from content-changing mutex |
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| 237 | OGRE_MUTEX(statusMutex) |
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| 238 | /// Group name |
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| 239 | String name; |
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| 240 | /// Group status |
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| 241 | bool initialised; |
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| 242 | /// List of possible locations to search |
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| 243 | LocationList locationList; |
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| 244 | /// Index of resource names to locations, built for speedy access (case sensitive archives) |
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| 245 | ResourceLocationIndex resourceIndexCaseSensitive; |
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| 246 | /// Index of resource names to locations, built for speedy access (case insensitive archives) |
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| 247 | ResourceLocationIndex resourceIndexCaseInsensitive; |
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| 248 | /// Pre-declared resources, ready to be created |
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| 249 | ResourceDeclarationList resourceDeclarations; |
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| 250 | /// Created resources which are ready to be loaded / unloaded |
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| 251 | // Group by loading order of the type (defined by ResourceManager) |
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| 252 | // (e.g. skeletons and materials before meshes) |
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| 253 | typedef std::map<Real, LoadUnloadResourceList*> LoadResourceOrderMap; |
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| 254 | LoadResourceOrderMap loadResourceOrderMap; |
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| 255 | /// Linked world geometry, as passed to setWorldGeometry |
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| 256 | String worldGeometry; |
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| 257 | /// Scene manager to use with linked world geometry |
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| 258 | SceneManager* worldGeometrySceneManager; |
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| 259 | }; |
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| 260 | /// Map from resource group names to groups |
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| 261 | typedef std::map<String, ResourceGroup*> ResourceGroupMap; |
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| 262 | ResourceGroupMap mResourceGroupMap; |
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| 263 | |
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| 264 | /// Group name for world resources |
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| 265 | String mWorldGroupName; |
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| 266 | |
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| 267 | /** Parses all the available scripts found in the resource locations |
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| 268 | for the given group, for all ResourceManagers. |
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| 269 | @remarks |
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| 270 | Called as part of initialiseResourceGroup |
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| 271 | */ |
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| 272 | void parseResourceGroupScripts(ResourceGroup* grp); |
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| 273 | /** Create all the pre-declared resources. |
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| 274 | @remarks |
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| 275 | Called as part of initialiseResourceGroup |
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| 276 | */ |
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| 277 | void createDeclaredResources(ResourceGroup* grp); |
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| 278 | /** Adds a created resource to a group. */ |
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| 279 | void addCreatedResource(ResourcePtr& res, ResourceGroup& group); |
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| 280 | /** Get resource group */ |
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| 281 | ResourceGroup* getResourceGroup(const String& name); |
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| 282 | /** Drops contents of a group, leave group there, notify ResourceManagers. */ |
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| 283 | void dropGroupContents(ResourceGroup* grp); |
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| 284 | /** Delete a group for shutdown - don't notify ResourceManagers. */ |
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| 285 | void deleteGroup(ResourceGroup* grp); |
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| 286 | /// Internal find method for auto groups |
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| 287 | ResourceGroup* findGroupContainingResourceImpl(const String& filename); |
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| 288 | /// Internal event firing method |
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| 289 | void fireResourceGroupScriptingStarted(const String& groupName, size_t scriptCount); |
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| 290 | /// Internal event firing method |
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| 291 | void fireScriptStarted(const String& scriptName); |
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| 292 | /// Internal event firing method |
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| 293 | void fireScriptEnded(const String& scriptName); |
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| 294 | /// Internal event firing method |
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| 295 | void fireResourceGroupScriptingEnded(const String& groupName); |
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| 296 | /// Internal event firing method |
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| 297 | void fireResourceGroupLoadStarted(const String& groupName, size_t resourceCount); |
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| 298 | /// Internal event firing method |
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| 299 | void fireResourceStarted(const ResourcePtr& resource); |
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| 300 | /// Internal event firing method |
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| 301 | void fireResourceEnded(void); |
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| 302 | /// Internal event firing method |
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| 303 | void fireResourceGroupLoadEnded(const String& groupName); |
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| 304 | |
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| 305 | |
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| 306 | |
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| 307 | /// Stored current group - optimisation for when bulk loading a group |
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| 308 | ResourceGroup* mCurrentGroup; |
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| 309 | public: |
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| 310 | ResourceGroupManager(); |
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| 311 | virtual ~ResourceGroupManager(); |
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| 312 | |
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| 313 | /** Create a resource group. |
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| 314 | @remarks |
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| 315 | A resource group allows you to define a set of resources that can |
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| 316 | be loaded / unloaded as a unit. For example, it might be all the |
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| 317 | resources used for the level of a game. There is always one predefined |
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| 318 | resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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| 319 | which is typically used to hold all resources which do not need to |
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| 320 | be unloaded until shutdown. There is another predefined resource |
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| 321 | group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too, |
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| 322 | which should be used by OGRE internal only, the resources created |
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| 323 | in this group aren't supposed to modify, unload or remove by user. |
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| 324 | You can create additional ones so that you can control the life of |
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| 325 | your resources in whichever way you wish. |
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| 326 | There is one other predefined value, |
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| 327 | ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this |
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| 328 | causes the group name to be derived at load time by searching for |
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| 329 | the resource in the resource locations of each group in turn. |
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| 330 | @par |
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| 331 | Once you have defined a resource group, resources which will be loaded |
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| 332 | as part of it are defined in one of 3 ways: |
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| 333 | <ol> |
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| 334 | <li>Manually through declareResource(); this is useful for scripted |
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| 335 | declarations since it is entirely generalised, and does not |
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| 336 | create Resource instances right away</li> |
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| 337 | <li>Through the use of scripts; some ResourceManager subtypes have |
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| 338 | script formats (e.g. .material, .overlay) which can be used |
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| 339 | to declare resources</li> |
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| 340 | <li>By calling ResourceManager::create to create a resource manually. |
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| 341 | This resource will go on the list for it's group and will be loaded |
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| 342 | and unloaded with that group</li> |
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| 343 | </ol> |
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| 344 | You must remember to call initialiseResourceGroup if you intend to use |
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| 345 | the first 2 types. |
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| 346 | @param name The name to give the resource group. |
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| 347 | */ |
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| 348 | void createResourceGroup(const String& name); |
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| 349 | |
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| 350 | |
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| 351 | /** Initialises a resource group. |
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| 352 | @remarks |
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| 353 | After creating a resource group, adding some resource locations, and |
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| 354 | perhaps pre-declaring some resources using declareResource(), but |
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| 355 | before you need to use the resources in the group, you |
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| 356 | should call this method to initialise the group. By calling this, |
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| 357 | you are triggering the following processes: |
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| 358 | <ol> |
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| 359 | <li>Scripts for all resource types which support scripting are |
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| 360 | parsed from the resource locations, and resources within them are |
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| 361 | created (but not loaded yet).</li> |
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| 362 | <li>Creates all the resources which have just pre-declared using |
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| 363 | declareResource (again, these are not loaded yet)</li> |
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| 364 | </ol> |
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| 365 | So what this essentially does is create a bunch of unloaded Resource entries |
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| 366 | in the respective ResourceManagers based on scripts, and resources |
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| 367 | you've pre-declared. That means that code looking for these resources |
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| 368 | will find them, but they won't be taking up much memory yet, until |
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| 369 | they are either used, or they are loaded in bulk using loadResourceGroup. |
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| 370 | Loading the resource group in bulk is entirely optional, but has the |
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| 371 | advantage of coming with progress reporting as resources are loaded. |
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| 372 | @par |
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| 373 | Failure to call this method means that loadResourceGroup will do |
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| 374 | nothing, and any resources you define in scripts will not be found. |
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| 375 | Similarly, once you have called this method you won't be able to |
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| 376 | pick up any new scripts or pre-declared resources, unless you |
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| 377 | call clearResourceGroup, set up declared resources, and call this |
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| 378 | method again. |
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| 379 | @note |
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| 380 | When you call Root::initialise, all resource groups that have already been |
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| 381 | created are automatically initialised too. Therefore you do not need to |
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| 382 | call this method for groups you define and set up before you call |
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| 383 | Root::initialise. However, since one of the most useful features of |
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| 384 | resource groups is to set them up after the main system initialisation |
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| 385 | has occurred (e.g. a group per game level), you must remember to call this |
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| 386 | method for the groups you create after this. |
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| 387 | |
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| 388 | @param name The name of the resource group to initialise |
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| 389 | */ |
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| 390 | void initialiseResourceGroup(const String& name); |
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| 391 | |
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| 392 | /** Initialise all resource groups which are yet to be initialised. |
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| 393 | @see ResourceGroupManager::intialiseResourceGroup |
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| 394 | */ |
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| 395 | void initialiseAllResourceGroups(void); |
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| 396 | |
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| 397 | /** Loads a resource group. |
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| 398 | @remarks |
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| 399 | Loads any created resources which are part of the named group. |
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| 400 | Note that resources must have already been created by calling |
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| 401 | ResourceManager::create, or declared using declareResource() or |
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| 402 | in a script (such as .material and .overlay). The latter requires |
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| 403 | that initialiseResourceGroup has been called. |
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| 404 | |
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| 405 | When this method is called, this class will callback any ResourceGroupListeners |
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| 406 | which have been registered to update them on progress. |
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| 407 | @param name The name to of the resource group to load. |
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| 408 | @param loadMainResources If true, loads normal resources associated |
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| 409 | with the group (you might want to set this to false if you wanted |
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| 410 | to just load world geometry in bulk) |
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| 411 | @param loadWorldGeom If true, loads any linked world geometry |
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| 412 | @see ResourceGroupManager::linkWorldGeometryToResourceGroup |
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| 413 | */ |
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| 414 | void loadResourceGroup(const String& name, bool loadMainResources = true, |
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| 415 | bool loadWorldGeom = true); |
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| 416 | |
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| 417 | /** Unloads a resource group. |
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| 418 | @remarks |
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| 419 | This method unloads all the resources that have been declared as |
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| 420 | being part of the named resource group. Note that these resources |
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| 421 | will still exist in their respective ResourceManager classes, but |
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| 422 | will be in an unloaded state. If you want to remove them entirely, |
|---|
| 423 | you should use clearResourceGroup or destroyResourceGroup. |
|---|
| 424 | @param name The name to of the resource group to unload. |
|---|
| 425 | @param reloadableOnly If set to true, only unload the resource that is |
|---|
| 426 | reloadable. Because some resources isn't reloadable, they will be |
|---|
| 427 | unloaded but can't load them later. Thus, you might not want to them |
|---|
| 428 | unloaded. Or, you might unload all of them, and then populate them |
|---|
| 429 | manually later. |
|---|
| 430 | @see Resource::isReloadable for resource is reloadable. |
|---|
| 431 | */ |
|---|
| 432 | void unloadResourceGroup(const String& name, bool reloadableOnly = true); |
|---|
| 433 | |
|---|
| 434 | /** Unload all resources which are not referenced by any other object. |
|---|
| 435 | @remarks |
|---|
| 436 | This method behaves like unloadResourceGroup, except that it only |
|---|
| 437 | unloads resources in the group which are not in use, ie not referenced |
|---|
| 438 | by other objects. This allows you to free up some memory selectively |
|---|
| 439 | whilst still keeping the group around (and the resources present, |
|---|
| 440 | just not using much memory). |
|---|
| 441 | @param name The name of the group to check for unreferenced resources |
|---|
| 442 | @param reloadableOnly If true (the default), only unloads resources |
|---|
| 443 | which can be subsequently automatically reloaded |
|---|
| 444 | */ |
|---|
| 445 | void unloadUnreferencedResourcesInGroup(const String& name, |
|---|
| 446 | bool reloadableOnly = true); |
|---|
| 447 | |
|---|
| 448 | /** Clears a resource group. |
|---|
| 449 | @remarks |
|---|
| 450 | This method unloads all resources in the group, but in addition it |
|---|
| 451 | removes all those resources from their ResourceManagers, and then |
|---|
| 452 | clears all the members from the list. That means after calling this |
|---|
| 453 | method, there are no resources declared as part of the named group |
|---|
| 454 | any more. Resource locations still persist though. |
|---|
| 455 | @param name The name to of the resource group to clear. |
|---|
| 456 | */ |
|---|
| 457 | void clearResourceGroup(const String& name); |
|---|
| 458 | |
|---|
| 459 | /** Destroys a resource group, clearing it first, destroying the resources |
|---|
| 460 | which are part of it, and then removing it from |
|---|
| 461 | the list of resource groups. |
|---|
| 462 | @param name The name of the resource group to destroy. |
|---|
| 463 | */ |
|---|
| 464 | void destroyResourceGroup(const String& name); |
|---|
| 465 | |
|---|
| 466 | /** Method to add a resource location to for a given resource group. |
|---|
| 467 | @remarks |
|---|
| 468 | Resource locations are places which are searched to load resource files. |
|---|
| 469 | When you choose to load a file, or to search for valid files to load, |
|---|
| 470 | the resource locations are used. |
|---|
| 471 | @param name The name of the resource location; probably a directory, zip file, URL etc. |
|---|
| 472 | @param locType The codename for the resource type, which must correspond to the |
|---|
| 473 | Archive factory which is providing the implementation. |
|---|
| 474 | @param resGroup The name of the resource group for which this location is |
|---|
| 475 | to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the |
|---|
| 476 | default group which always exists, and can |
|---|
| 477 | be used for resources which are unlikely to be unloaded until application |
|---|
| 478 | shutdown. Otherwise it must be the name of a group; if it |
|---|
| 479 | has not already been created with createResourceGroup then it is created |
|---|
| 480 | automatically. |
|---|
| 481 | @param recursive Whether subdirectories will be searched for files when using |
|---|
| 482 | a pattern match (such as *.material), and whether subdirectories will be |
|---|
| 483 | indexed. This can slow down initial loading of the archive and searches. |
|---|
| 484 | When opening a resource you still need to use the fully qualified name, |
|---|
| 485 | this allows duplicate names in alternate paths. |
|---|
| 486 | */ |
|---|
| 487 | void addResourceLocation(const String& name, const String& locType, |
|---|
| 488 | const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME, bool recursive = false); |
|---|
| 489 | /** Removes a resource location from the search path. */ |
|---|
| 490 | void removeResourceLocation(const String& name, |
|---|
| 491 | const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME); |
|---|
| 492 | |
|---|
| 493 | /** Declares a resource to be a part of a resource group, allowing you |
|---|
| 494 | to load and unload it as part of the group. |
|---|
| 495 | @remarks |
|---|
| 496 | By declaring resources before you attempt to use them, you can |
|---|
| 497 | more easily control the loading and unloading of those resources |
|---|
| 498 | by their group. Declaring them also allows them to be enumerated, |
|---|
| 499 | which means events can be raised to indicate the loading progress |
|---|
| 500 | (@see ResourceGroupListener). Note that another way of declaring |
|---|
| 501 | resources is to use a script specific to the resource type, if |
|---|
| 502 | available (e.g. .material). |
|---|
| 503 | @par |
|---|
| 504 | Declared resources are not created as Resource instances (and thus |
|---|
| 505 | are not available through their ResourceManager) until initialiseResourceGroup |
|---|
| 506 | is called, at which point all declared resources will become created |
|---|
| 507 | (but unloaded) Resource instances, along with any resources declared |
|---|
| 508 | in scripts in resource locations associated with the group. |
|---|
| 509 | @param name The resource name. |
|---|
| 510 | @param resourceType The type of the resource. Ogre comes preconfigured with |
|---|
| 511 | a number of resource types: |
|---|
| 512 | <ul> |
|---|
| 513 | <li>Font</li> |
|---|
| 514 | <li>GpuProgram</li> |
|---|
| 515 | <li>HighLevelGpuProgram</li> |
|---|
| 516 | <li>Material</li> |
|---|
| 517 | <li>Mesh</li> |
|---|
| 518 | <li>Skeleton</li> |
|---|
| 519 | <li>Texture</li> |
|---|
| 520 | </ul> |
|---|
| 521 | .. but more can be added by plugin ResourceManager classes. |
|---|
| 522 | @param groupName The name of the group to which it will belong. |
|---|
| 523 | @param loadParameters A list of name / value pairs which supply custom |
|---|
| 524 | parameters to the resource which will be required before it can |
|---|
| 525 | be loaded. These are specific to the resource type. |
|---|
| 526 | */ |
|---|
| 527 | void declareResource(const String& name, const String& resourceType, |
|---|
| 528 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, |
|---|
| 529 | const NameValuePairList& loadParameters = NameValuePairList()); |
|---|
| 530 | /** Declares a resource to be a part of a resource group, allowing you |
|---|
| 531 | to load and unload it as part of the group. |
|---|
| 532 | @remarks |
|---|
| 533 | By declaring resources before you attempt to use them, you can |
|---|
| 534 | more easily control the loading and unloading of those resources |
|---|
| 535 | by their group. Declaring them also allows them to be enumerated, |
|---|
| 536 | which means events can be raised to indicate the loading progress |
|---|
| 537 | (@see ResourceGroupListener). Note that another way of declaring |
|---|
| 538 | resources is to use a script specific to the resource type, if |
|---|
| 539 | available (e.g. .material). |
|---|
| 540 | @par |
|---|
| 541 | Declared resources are not created as Resource instances (and thus |
|---|
| 542 | are not available through their ResourceManager) until initialiseResourceGroup |
|---|
| 543 | is called, at which point all declared resources will become created |
|---|
| 544 | (but unloaded) Resource instances, along with any resources declared |
|---|
| 545 | in scripts in resource locations associated with the group. |
|---|
| 546 | @param name The resource name. |
|---|
| 547 | @param resourceType The type of the resource. Ogre comes preconfigured with |
|---|
| 548 | a number of resource types: |
|---|
| 549 | <ul> |
|---|
| 550 | <li>Font</li> |
|---|
| 551 | <li>GpuProgram</li> |
|---|
| 552 | <li>HighLevelGpuProgram</li> |
|---|
| 553 | <li>Material</li> |
|---|
| 554 | <li>Mesh</li> |
|---|
| 555 | <li>Skeleton</li> |
|---|
| 556 | <li>Texture</li> |
|---|
| 557 | </ul> |
|---|
| 558 | .. but more can be added by plugin ResourceManager classes. |
|---|
| 559 | @param groupName The name of the group to which it will belong. |
|---|
| 560 | @param loader Pointer to a ManualResourceLoader implementation which will |
|---|
| 561 | be called when the Resource wishes to load. If supplied, the resource |
|---|
| 562 | is manually loaded, otherwise it'll loading from file automatic. |
|---|
| 563 | @note We don't support declare manually loaded resource without loader |
|---|
| 564 | here, since it's meaningless. |
|---|
| 565 | @param loadParameters A list of name / value pairs which supply custom |
|---|
| 566 | parameters to the resource which will be required before it can |
|---|
| 567 | be loaded. These are specific to the resource type. |
|---|
| 568 | */ |
|---|
| 569 | void declareResource(const String& name, const String& resourceType, |
|---|
| 570 | const String& groupName, ManualResourceLoader* loader, |
|---|
| 571 | const NameValuePairList& loadParameters = NameValuePairList()); |
|---|
| 572 | /** Undeclare a resource. |
|---|
| 573 | @remarks |
|---|
| 574 | Note that this will not cause it to be unloaded |
|---|
| 575 | if it is already loaded, nor will it destroy a resource which has |
|---|
| 576 | already been created if initialiseResourceGroup has been called already. |
|---|
| 577 | Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup |
|---|
| 578 | will do that. |
|---|
| 579 | @param name The name of the resource. |
|---|
| 580 | @param groupName The name of the group this resource was declared in. |
|---|
| 581 | */ |
|---|
| 582 | void undeclareResource(const String& name, const String& groupName); |
|---|
| 583 | |
|---|
| 584 | /** Open a single resource by name and return a DataStream |
|---|
| 585 | pointing at the source of the data. |
|---|
| 586 | @param resourceName The name of the resource to locate. |
|---|
| 587 | Even if resource locations are added recursively, you |
|---|
| 588 | must provide a fully qualified name to this method. You |
|---|
| 589 | can find out the matching fully qualified names by using the |
|---|
| 590 | find() method if you need to. |
|---|
| 591 | @param groupName The name of the resource group; this determines which |
|---|
| 592 | locations are searched. |
|---|
| 593 | @param searchGroupsIfNotFound If true, if the resource is not found in |
|---|
| 594 | the group specified, other groups will be searched. If you're |
|---|
| 595 | loading a real Resource using this option, you <strong>must</strong> |
|---|
| 596 | also provide the resourceBeingLoaded parameter to enable the |
|---|
| 597 | group membership to be changed |
|---|
| 598 | @param resourceBeingLoaded Optional pointer to the resource being |
|---|
| 599 | loaded, which you should supply if you want |
|---|
| 600 | @returns Shared pointer to data stream containing the data, will be |
|---|
| 601 | destroyed automatically when no longer referenced |
|---|
| 602 | */ |
|---|
| 603 | DataStreamPtr openResource(const String& resourceName, |
|---|
| 604 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, |
|---|
| 605 | bool searchGroupsIfNotFound = true, Resource* resourceBeingLoaded = 0); |
|---|
| 606 | |
|---|
| 607 | /** Open all resources matching a given pattern (which can contain |
|---|
| 608 | the character '*' as a wildcard), and return a collection of |
|---|
| 609 | DataStream objects on them. |
|---|
| 610 | @param pattern The pattern to look for. If resource locations have been |
|---|
| 611 | added recursively, subdirectories will be searched too so this |
|---|
| 612 | does not need to be fully qualified. |
|---|
| 613 | @param groupName The resource group; this determines which locations |
|---|
| 614 | are searched. |
|---|
| 615 | @returns Shared pointer to a data stream list , will be |
|---|
| 616 | destroyed automatically when no longer referenced |
|---|
| 617 | */ |
|---|
| 618 | DataStreamListPtr openResources(const String& pattern, |
|---|
| 619 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME); |
|---|
| 620 | |
|---|
| 621 | /** List all file or directory names in a resource group. |
|---|
| 622 | @note |
|---|
| 623 | This method only returns filenames, you can also retrieve other |
|---|
| 624 | information using listFileInfo. |
|---|
| 625 | @param groupName The name of the group |
|---|
| 626 | @param dirs If true, directory names will be returned instead of file names |
|---|
| 627 | @returns A list of filenames matching the criteria, all are fully qualified |
|---|
| 628 | */ |
|---|
| 629 | StringVectorPtr listResourceNames(const String& groupName, bool dirs = false); |
|---|
| 630 | |
|---|
| 631 | /** List all files in a resource group with accompanying information. |
|---|
| 632 | @param groupName The name of the group |
|---|
| 633 | @param dirs If true, directory names will be returned instead of file names |
|---|
| 634 | @returns A list of structures detailing quite a lot of information about |
|---|
| 635 | all the files in the archive. |
|---|
| 636 | */ |
|---|
| 637 | FileInfoListPtr listResourceFileInfo(const String& groupName, bool dirs = false); |
|---|
| 638 | |
|---|
| 639 | /** Find all file or directory names matching a given pattern in a |
|---|
| 640 | resource group. |
|---|
| 641 | @note |
|---|
| 642 | This method only returns filenames, you can also retrieve other |
|---|
| 643 | information using findFileInfo. |
|---|
| 644 | @param groupName The name of the group |
|---|
| 645 | @param pattern The pattern to search for; wildcards (*) are allowed |
|---|
| 646 | @param dirs Set to true if you want the directories to be listed |
|---|
| 647 | instead of files |
|---|
| 648 | @returns A list of filenames matching the criteria, all are fully qualified |
|---|
| 649 | */ |
|---|
| 650 | StringVectorPtr findResourceNames(const String& groupName, const String& pattern, |
|---|
| 651 | bool dirs = false); |
|---|
| 652 | |
|---|
| 653 | /** Find out if the named file exists in a group. |
|---|
| 654 | @param group The name of the resource group |
|---|
| 655 | @param filename Fully qualified name of the file to test for |
|---|
| 656 | */ |
|---|
| 657 | bool resourceExists(const String& group, const String& filename); |
|---|
| 658 | |
|---|
| 659 | /** Find out if the named file exists in a group. |
|---|
| 660 | @param group Pointer to the resource group |
|---|
| 661 | @param filename Fully qualified name of the file to test for |
|---|
| 662 | */ |
|---|
| 663 | bool resourceExists(ResourceGroup* group, const String& filename); |
|---|
| 664 | /** Find the group in which a resource exists. |
|---|
| 665 | @param filename Fully qualified name of the file the resource should be |
|---|
| 666 | found as |
|---|
| 667 | @returns Name of the resource group the resource was found in. An |
|---|
| 668 | exception is thrown if the group could not be determined. |
|---|
| 669 | */ |
|---|
| 670 | const String& findGroupContainingResource(const String& filename); |
|---|
| 671 | |
|---|
| 672 | /** Find all files or directories matching a given pattern in a group |
|---|
| 673 | and get some detailed information about them. |
|---|
| 674 | @param group The name of the resource group |
|---|
| 675 | @param pattern The pattern to search for; wildcards (*) are allowed |
|---|
| 676 | @param dirs Set to true if you want the directories to be listed |
|---|
| 677 | instead of files |
|---|
| 678 | @returns A list of file information structures for all files matching |
|---|
| 679 | the criteria. |
|---|
| 680 | */ |
|---|
| 681 | FileInfoListPtr findResourceFileInfo(const String& group, const String& pattern, |
|---|
| 682 | bool dirs = false); |
|---|
| 683 | |
|---|
| 684 | |
|---|
| 685 | /** Adds a ResourceGroupListener which will be called back during |
|---|
| 686 | resource loading events. |
|---|
| 687 | */ |
|---|
| 688 | void addResourceGroupListener(ResourceGroupListener* l); |
|---|
| 689 | /** Removes a ResourceGroupListener */ |
|---|
| 690 | void removeResourceGroupListener(ResourceGroupListener* l); |
|---|
| 691 | |
|---|
| 692 | /** Sets the resource group that 'world' resources will use. |
|---|
| 693 | @remarks |
|---|
| 694 | This is the group which should be used by SceneManagers implementing |
|---|
| 695 | world geometry when looking for their resources. Defaults to the |
|---|
| 696 | DEFAULT_RESOURCE_GROUP_NAME but this can be altered. |
|---|
| 697 | */ |
|---|
| 698 | void setWorldResourceGroupName(const String& groupName) {mWorldGroupName = groupName;} |
|---|
| 699 | |
|---|
| 700 | /// Sets the resource group that 'world' resources will use. |
|---|
| 701 | const String& getWorldResourceGroupName(void) const { return mWorldGroupName; } |
|---|
| 702 | |
|---|
| 703 | /** Associates some world geometry with a resource group, causing it to |
|---|
| 704 | be loaded / unloaded with the resource group. |
|---|
| 705 | @remarks |
|---|
| 706 | You would use this method to essentially defer a call to |
|---|
| 707 | SceneManager::setWorldGeometry to the time when the resource group |
|---|
| 708 | is loaded. The advantage of this is that compatible scene managers |
|---|
| 709 | will include the estimate of the number of loading stages for that |
|---|
| 710 | world geometry when the resource group begins loading, allowing you |
|---|
| 711 | to include that in a loading progress report. |
|---|
| 712 | @param group The name of the resource group |
|---|
| 713 | @param worldGeometry The parameter which should be passed to setWorldGeometry |
|---|
| 714 | @param sceneManager The SceneManager which should be called |
|---|
| 715 | */ |
|---|
| 716 | void linkWorldGeometryToResourceGroup(const String& group, |
|---|
| 717 | const String& worldGeometry, SceneManager* sceneManager); |
|---|
| 718 | |
|---|
| 719 | /** Clear any link to world geometry from a resource group. |
|---|
| 720 | @remarks |
|---|
| 721 | Basically undoes a previous call to linkWorldGeometryToResourceGroup. |
|---|
| 722 | */ |
|---|
| 723 | void unlinkWorldGeometryFromResourceGroup(const String& group); |
|---|
| 724 | |
|---|
| 725 | /** Shutdown all ResourceManagers, performed as part of clean-up. */ |
|---|
| 726 | void shutdownAll(void); |
|---|
| 727 | |
|---|
| 728 | |
|---|
| 729 | /** Internal method for registering a ResourceManager (which should be |
|---|
| 730 | a singleton). Creators of plugins can register new ResourceManagers |
|---|
| 731 | this way if they wish. |
|---|
| 732 | @remarks |
|---|
| 733 | ResourceManagers that wish to parse scripts must also call |
|---|
| 734 | _registerScriptLoader. |
|---|
| 735 | @param resourceType String identifying the resource type, must be unique. |
|---|
| 736 | @param rm Pointer to the ResourceManager instance. |
|---|
| 737 | */ |
|---|
| 738 | void _registerResourceManager(const String& resourceType, ResourceManager* rm); |
|---|
| 739 | |
|---|
| 740 | /** Internal method for unregistering a ResourceManager. |
|---|
| 741 | @remarks |
|---|
| 742 | ResourceManagers that wish to parse scripts must also call |
|---|
| 743 | _unregisterScriptLoader. |
|---|
| 744 | @param resourceType String identifying the resource type. |
|---|
| 745 | */ |
|---|
| 746 | void _unregisterResourceManager(const String& resourceType); |
|---|
| 747 | |
|---|
| 748 | /** Get an iterator over the registered resource managers. |
|---|
| 749 | */ |
|---|
| 750 | ResourceManagerIterator getResourceManagerIterator() |
|---|
| 751 | { return ResourceManagerIterator( |
|---|
| 752 | mResourceManagerMap.begin(), mResourceManagerMap.end()); } |
|---|
| 753 | |
|---|
| 754 | /** Internal method for registering a ScriptLoader. |
|---|
| 755 | @remarks ScriptLoaders parse scripts when resource groups are initialised. |
|---|
| 756 | @param su Pointer to the ScriptLoader instance. |
|---|
| 757 | */ |
|---|
| 758 | void _registerScriptLoader(ScriptLoader* su); |
|---|
| 759 | |
|---|
| 760 | /** Internal method for unregistering a ScriptLoader. |
|---|
| 761 | @param su Pointer to the ScriptLoader instance. |
|---|
| 762 | */ |
|---|
| 763 | void _unregisterScriptLoader(ScriptLoader* su); |
|---|
| 764 | |
|---|
| 765 | /** Internal method for getting a registered ResourceManager. |
|---|
| 766 | @param resourceType String identifying the resource type. |
|---|
| 767 | */ |
|---|
| 768 | ResourceManager* _getResourceManager(const String& resourceType); |
|---|
| 769 | |
|---|
| 770 | /** Internal method called by ResourceManager when a resource is created. |
|---|
| 771 | @param res Weak reference to resource |
|---|
| 772 | */ |
|---|
| 773 | void _notifyResourceCreated(ResourcePtr& res); |
|---|
| 774 | |
|---|
| 775 | /** Internal method called by ResourceManager when a resource is removed. |
|---|
| 776 | @param res Weak reference to resource |
|---|
| 777 | */ |
|---|
| 778 | void _notifyResourceRemoved(ResourcePtr& res); |
|---|
| 779 | |
|---|
| 780 | /** Internale method to notify the group manager that a resource has |
|---|
| 781 | changed group (only applicable for autodetect group) */ |
|---|
| 782 | void _notifyResourceGroupChanged(const String& oldGroup, Resource* res); |
|---|
| 783 | |
|---|
| 784 | /** Internal method called by ResourceManager when all resources |
|---|
| 785 | for that manager are removed. |
|---|
| 786 | @param manager Pointer to the manager for which all resources are being removed |
|---|
| 787 | */ |
|---|
| 788 | void _notifyAllResourcesRemoved(ResourceManager* manager); |
|---|
| 789 | |
|---|
| 790 | /** Notify this manager that one stage of world geometry loading has been |
|---|
| 791 | started. |
|---|
| 792 | @remarks |
|---|
| 793 | Custom SceneManagers which load custom world geometry should call this |
|---|
| 794 | method the number of times equal to the value they return from |
|---|
| 795 | SceneManager::estimateWorldGeometry while loading their geometry. |
|---|
| 796 | */ |
|---|
| 797 | void _notifyWorldGeometryStageStarted(const String& description); |
|---|
| 798 | /** Notify this manager that one stage of world geometry loading has been |
|---|
| 799 | completed. |
|---|
| 800 | @remarks |
|---|
| 801 | Custom SceneManagers which load custom world geometry should call this |
|---|
| 802 | method the number of times equal to the value they return from |
|---|
| 803 | SceneManager::estimateWorldGeometry while loading their geometry. |
|---|
| 804 | */ |
|---|
| 805 | void _notifyWorldGeometryStageEnded(void); |
|---|
| 806 | |
|---|
| 807 | /** Get a list of the currently defined resource groups. |
|---|
| 808 | @note This method intentionally returns a copy rather than a reference in |
|---|
| 809 | order to avoid any contention issues in multithreaded applications. |
|---|
| 810 | @returns A copy of list of currently defined groups. |
|---|
| 811 | */ |
|---|
| 812 | StringVector getResourceGroups(void); |
|---|
| 813 | /** Get the list of resource declarations for the specified group name. |
|---|
| 814 | @note This method intentionally returns a copy rather than a reference in |
|---|
| 815 | order to avoid any contention issues in multithreaded applications. |
|---|
| 816 | @param groupName The name of the group |
|---|
| 817 | @returns A copy of list of currently defined resources. |
|---|
| 818 | */ |
|---|
| 819 | ResourceDeclarationList getResourceDeclarationList(const String& groupName); |
|---|
| 820 | |
|---|
| 821 | |
|---|
| 822 | /** Override standard Singleton retrieval. |
|---|
| 823 | @remarks |
|---|
| 824 | Why do we do this? Well, it's because the Singleton |
|---|
| 825 | implementation is in a .h file, which means it gets compiled |
|---|
| 826 | into anybody who includes it. This is needed for the |
|---|
| 827 | Singleton template to work, but we actually only want it |
|---|
| 828 | compiled into the implementation of the class based on the |
|---|
| 829 | Singleton, not all of them. If we don't change this, we get |
|---|
| 830 | link errors when trying to use the Singleton-based class from |
|---|
| 831 | an outside dll. |
|---|
| 832 | @par |
|---|
| 833 | This method just delegates to the template version anyway, |
|---|
| 834 | but the implementation stays in this single compilation unit, |
|---|
| 835 | preventing link errors. |
|---|
| 836 | */ |
|---|
| 837 | static ResourceGroupManager& getSingleton(void); |
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| 838 | /** Override standard Singleton retrieval. |
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| 839 | @remarks |
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| 840 | Why do we do this? Well, it's because the Singleton |
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| 841 | implementation is in a .h file, which means it gets compiled |
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| 842 | into anybody who includes it. This is needed for the |
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| 843 | Singleton template to work, but we actually only want it |
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| 844 | compiled into the implementation of the class based on the |
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| 845 | Singleton, not all of them. If we don't change this, we get |
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| 846 | link errors when trying to use the Singleton-based class from |
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| 847 | an outside dll. |
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| 848 | @par |
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| 849 | This method just delegates to the template version anyway, |
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| 850 | but the implementation stays in this single compilation unit, |
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| 851 | preventing link errors. |
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| 852 | */ |
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| 853 | static ResourceGroupManager* getSingletonPtr(void); |
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| 854 | |
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| 855 | }; |
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| 856 | } |
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| 857 | |
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| 858 | #endif |
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