| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef __DefaultHardwareBufferManager_H__ |
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| 31 | #define __DefaultHardwareBufferManager_H__ |
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| 32 | |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | #include "OgreHardwareBufferManager.h" |
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| 35 | #include "OgreHardwareVertexBuffer.h" |
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| 36 | #include "OgreHardwareIndexBuffer.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /// Specialisation of HardwareVertexBuffer for emulation |
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| 41 | class _OgreExport DefaultHardwareVertexBuffer : public HardwareVertexBuffer |
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| 42 | { |
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| 43 | protected: |
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| 44 | unsigned char* mpData; |
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| 45 | /** See HardwareBuffer. */ |
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| 46 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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| 47 | /** See HardwareBuffer. */ |
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| 48 | void unlockImpl(void); |
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| 49 | public: |
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| 50 | DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, |
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| 51 | HardwareBuffer::Usage usage); |
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| 52 | ~DefaultHardwareVertexBuffer(); |
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| 53 | /** See HardwareBuffer. */ |
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| 54 | void readData(size_t offset, size_t length, void* pDest); |
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| 55 | /** See HardwareBuffer. */ |
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| 56 | void writeData(size_t offset, size_t length, const void* pSource, |
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| 57 | bool discardWholeBuffer = false); |
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| 58 | /** Override HardwareBuffer to turn off all shadowing. */ |
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| 59 | void* lock(size_t offset, size_t length, LockOptions options); |
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| 60 | /** Override HardwareBuffer to turn off all shadowing. */ |
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| 61 | void unlock(void); |
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| 62 | |
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| 63 | |
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| 64 | }; |
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| 65 | |
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| 66 | /// Specialisation of HardwareIndexBuffer for emulation |
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| 67 | class _OgreExport DefaultHardwareIndexBuffer : public HardwareIndexBuffer |
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| 68 | { |
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| 69 | protected: |
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| 70 | unsigned char* mpData; |
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| 71 | /** See HardwareBuffer. */ |
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| 72 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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| 73 | /** See HardwareBuffer. */ |
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| 74 | void unlockImpl(void); |
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| 75 | public: |
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| 76 | DefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage); |
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| 77 | ~DefaultHardwareIndexBuffer(); |
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| 78 | /** See HardwareBuffer. */ |
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| 79 | void readData(size_t offset, size_t length, void* pDest); |
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| 80 | /** See HardwareBuffer. */ |
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| 81 | void writeData(size_t offset, size_t length, const void* pSource, |
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| 82 | bool discardWholeBuffer = false); |
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| 83 | /** Override HardwareBuffer to turn off all shadowing. */ |
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| 84 | void* lock(size_t offset, size_t length, LockOptions options); |
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| 85 | /** Override HardwareBuffer to turn off all shadowing. */ |
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| 86 | void unlock(void); |
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| 87 | |
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| 88 | }; |
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| 89 | |
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| 90 | /** Specialisation of HardwareBufferManager to emulate hardware buffers. |
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| 91 | @remarks |
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| 92 | You might want to instantiate this class if you want to utilise |
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| 93 | classes like MeshSerializer without having initialised the |
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| 94 | rendering system (which is required to create a 'real' hardware |
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| 95 | buffer manager. |
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| 96 | */ |
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| 97 | class _OgreExport DefaultHardwareBufferManager : public HardwareBufferManager |
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| 98 | { |
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| 99 | public: |
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| 100 | DefaultHardwareBufferManager(); |
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| 101 | ~DefaultHardwareBufferManager(); |
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| 102 | /// Creates a vertex buffer |
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| 103 | HardwareVertexBufferSharedPtr |
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| 104 | createVertexBuffer(size_t vertexSize, size_t numVerts, |
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| 105 | HardwareBuffer::Usage usage, bool useShadowBuffer = false); |
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| 106 | /// Create a hardware vertex buffer |
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| 107 | HardwareIndexBufferSharedPtr |
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| 108 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, |
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| 109 | HardwareBuffer::Usage usage, bool useShadowBuffer = false); |
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| 110 | |
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| 111 | }; |
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| 112 | |
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| 113 | |
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| 114 | } |
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| 115 | |
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| 116 | #endif |
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