| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef __Billboard_H__ |
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| 31 | #define __Billboard_H__ |
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| 32 | |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | |
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| 35 | #include "OgreVector3.h" |
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| 36 | #include "OgreColourValue.h" |
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| 37 | #include "OgreCommon.h" |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | /** A billboard is a primitive which always faces the camera in every frame. |
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| 42 | @remarks |
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| 43 | Billboards can be used for special effects or some other trickery which requires the |
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| 44 | triangles to always facing the camera no matter where it is. Ogre groups billboards into |
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| 45 | sets for efficiency, so you should never create a billboard on it's own (it's ok to have a |
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| 46 | set of one if you need it). |
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| 47 | @par |
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| 48 | Billboards have their geometry generated every frame depending on where the camera is. It is most |
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| 49 | beneficial for all billboards in a set to be identically sized since Ogre can take advantage of this and |
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| 50 | save some calculations - useful when you have sets of hundreds of billboards as is possible with special |
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| 51 | effects. You can deviate from this if you wish (example: a smoke effect would probably have smoke puffs |
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| 52 | expanding as they rise, so each billboard will legitimately have it's own size) but be aware the extra |
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| 53 | overhead this brings and try to avoid it if you can. |
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| 54 | @par |
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| 55 | Billboards are just the mechanism for rendering a range of effects such as particles. It is other classes |
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| 56 | which use billboards to create their individual effects, so the methods here are quite generic. |
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| 57 | @see |
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| 58 | BillboardSet |
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| 59 | */ |
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| 60 | |
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| 61 | class _OgreExport Billboard |
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| 62 | { |
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| 63 | friend class BillboardSet; |
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| 64 | friend class BillboardParticleRenderer; |
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| 65 | protected: |
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| 66 | bool mOwnDimensions; |
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| 67 | bool mUseTexcoordRect; |
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| 68 | uint16 mTexcoordIndex; // index into the BillboardSet array of texture coordinates |
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| 69 | FloatRect mTexcoordRect; // individual texture coordinates |
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| 70 | Real mWidth; |
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| 71 | Real mHeight; |
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| 72 | public: |
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| 73 | // Note the intentional public access to main internal variables used at runtime |
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| 74 | // Forcing access via get/set would be too costly for 000's of billboards |
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| 75 | Vector3 mPosition; |
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| 76 | // Normalised direction vector |
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| 77 | Vector3 mDirection; |
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| 78 | BillboardSet* mParentSet; |
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| 79 | ColourValue mColour; |
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| 80 | Radian mRotation; |
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| 81 | |
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| 82 | /** Default constructor. |
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| 83 | */ |
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| 84 | Billboard(); |
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| 85 | |
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| 86 | /** Default destructor. |
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| 87 | */ |
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| 88 | ~Billboard(); |
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| 89 | |
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| 90 | /** Normal constructor as called by BillboardSet. |
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| 91 | */ |
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| 92 | Billboard(const Vector3& position, BillboardSet* owner, const ColourValue& colour = ColourValue::White); |
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| 93 | |
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| 94 | /** Get the rotation of the billboard. |
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| 95 | @remarks |
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| 96 | This rotation is relative to the center of the billboard. |
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| 97 | */ |
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| 98 | const Radian& getRotation(void) const { return mRotation; } |
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| 99 | |
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| 100 | /** Set the rotation of the billboard. |
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| 101 | @remarks |
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| 102 | This rotation is relative to the center of the billboard. |
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| 103 | */ |
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| 104 | void setRotation(const Radian& rotation); |
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| 105 | |
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| 106 | /** Set the position of the billboard. |
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| 107 | @remarks |
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| 108 | This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet, |
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| 109 | this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info. |
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| 110 | */ |
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| 111 | void setPosition(const Vector3& position); |
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| 112 | |
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| 113 | /** Set the position of the billboard. |
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| 114 | @remarks |
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| 115 | This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet, |
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| 116 | this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info. |
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| 117 | */ |
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| 118 | void setPosition(Real x, Real y, Real z); |
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| 119 | |
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| 120 | /** Get the position of the billboard. |
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| 121 | @remarks |
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| 122 | This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet, |
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| 123 | this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info. |
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| 124 | */ |
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| 125 | const Vector3& getPosition(void) const; |
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| 126 | |
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| 127 | /** Sets the width and height for this billboard. |
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| 128 | @remarks |
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| 129 | Note that it is most efficient for every billboard in a BillboardSet to have the same dimensions. If you |
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| 130 | choose to alter the dimensions of an individual billboard the set will be less efficient. Do not call |
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| 131 | this method unless you really need to have different billboard dimensions within the same set. Otherwise |
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| 132 | just call the BillboardSet::setDefaultDimensions method instead. |
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| 133 | */ |
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| 134 | void setDimensions(Real width, Real height); |
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| 135 | |
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| 136 | /** Resets this Billboard to use the parent BillboardSet's dimensions instead of it's own. */ |
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| 137 | void resetDimensions(void) { mOwnDimensions = false; } |
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| 138 | /** Sets the colour of this billboard. |
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| 139 | @remarks |
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| 140 | Billboards can be tinted based on a base colour. This allows variations in colour irresective of the |
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| 141 | base colour of the material allowing more varied billboards. The default colour is white. |
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| 142 | The tinting is effected using vertex colours. |
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| 143 | */ |
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| 144 | void setColour(const ColourValue& colour); |
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| 145 | |
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| 146 | /** Gets the colour of this billboard. |
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| 147 | */ |
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| 148 | const ColourValue& getColour(void) const; |
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| 149 | |
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| 150 | /** Returns true if this billboard deviates from the BillboardSet's default dimensions (i.e. if the |
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| 151 | Billboard::setDimensions method has been called for this instance). |
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| 152 | @see |
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| 153 | Billboard::setDimensions |
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| 154 | */ |
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| 155 | bool hasOwnDimensions(void) const; |
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| 156 | |
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| 157 | /** Retrieves the billboard's personal width, if hasOwnDimensions is true. */ |
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| 158 | Real getOwnWidth(void) const; |
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| 159 | |
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| 160 | /** Retrieves the billboard's personal width, if hasOwnDimensions is true. */ |
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| 161 | Real getOwnHeight(void) const; |
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| 162 | |
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| 163 | /** Internal method for notifying the billboard of it's owner. |
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| 164 | */ |
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| 165 | void _notifyOwner(BillboardSet* owner); |
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| 166 | |
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| 167 | /** Returns true if this billboard use individual texture coordinate rect (i.e. if the |
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| 168 | Billboard::setTexcoordRect method has been called for this instance), or returns |
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| 169 | false if use texture coordinates defined in the parent BillboardSet's texture |
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| 170 | coordinates array (i.e. if the Billboard::setTexcoordIndex method has been called |
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| 171 | for this instance). |
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| 172 | @see |
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| 173 | Billboard::setTexcoordIndex() |
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| 174 | Billboard::setTexcoordRect() |
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| 175 | */ |
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| 176 | bool isUseTexcoordRect(void) const { return mUseTexcoordRect; } |
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| 177 | |
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| 178 | /** setTexcoordIndex() sets which texture coordinate rect this billboard will use |
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| 179 | when rendering. The parent billboard set may contain more than one, in which |
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| 180 | case a billboard can be textured with different pieces of a larger texture |
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| 181 | sheet very efficiently. |
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| 182 | @see |
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| 183 | BillboardSet::setTextureCoords() |
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| 184 | */ |
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| 185 | void setTexcoordIndex(uint16 texcoordIndex); |
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| 186 | |
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| 187 | /** getTexcoordIndex() returns the previous value set by setTexcoordIndex(). |
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| 188 | The default value is 0, which is always a valid texture coordinate set. |
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| 189 | @remarks |
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| 190 | This value is useful only when isUseTexcoordRect return false. |
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| 191 | */ |
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| 192 | uint16 getTexcoordIndex(void) const { return mTexcoordIndex; } |
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| 193 | |
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| 194 | /** setTexcoordRect() sets the individual texture coordinate rect of this billboard |
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| 195 | will use when rendering. The parent billboard set may contain more than one, in |
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| 196 | which case a billboard can be textured with different pieces of a larger texture |
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| 197 | sheet very efficiently. |
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| 198 | */ |
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| 199 | void setTexcoordRect(const FloatRect& texcoordRect); |
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| 200 | |
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| 201 | /** setTexcoordRect() sets the individual texture coordinate rect of this billboard |
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| 202 | will use when rendering. The parent billboard set may contain more than one, in |
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| 203 | which case a billboard can be textured with different pieces of a larger texture |
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| 204 | sheet very efficiently. |
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| 205 | */ |
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| 206 | void setTexcoordRect(Real u0, Real v0, Real u1, Real v1); |
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| 207 | |
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| 208 | /** getTexcoordRect() returns the previous value set by setTexcoordRect(). |
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| 209 | @remarks |
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| 210 | This value is useful only when isUseTexcoordRect return true. |
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| 211 | */ |
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| 212 | const FloatRect& getTexcoordRect(void) const { return mTexcoordRect; } |
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| 213 | }; |
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| 214 | |
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| 215 | } |
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| 216 | |
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| 217 | #endif |
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