/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreGLGpuNvparseProgram.h" #include "OgreException.h" #include "OgreRoot.h" #include "OgreRenderSystem.h" #include "OgreRenderSystemCapabilities.h" #include "OgreLogManager.h" #include "nvparse.h" using namespace Ogre; GLGpuNvparseProgram::GLGpuNvparseProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader) : GLGpuProgram(creator, name, handle, group, isManual, loader) { mProgramID = glGenLists(1); } GLGpuNvparseProgram::~GLGpuNvparseProgram() { // have to call this here reather than in Resource destructor // since calling virtual methods in base destructors causes crash unload(); } void GLGpuNvparseProgram::bindProgram(void) { glCallList(mProgramID); glEnable(GL_TEXTURE_SHADER_NV); glEnable(GL_REGISTER_COMBINERS_NV); glEnable(GL_PER_STAGE_CONSTANTS_NV); } void GLGpuNvparseProgram::unbindProgram(void) { glDisable(GL_TEXTURE_SHADER_NV); glDisable(GL_REGISTER_COMBINERS_NV); glDisable(GL_PER_STAGE_CONSTANTS_NV); } void GLGpuNvparseProgram::bindProgramParameters(GpuProgramParametersSharedPtr params) { // NB, register combiners uses 2 constants per texture stage (0 and 1) // We have stored these as (stage * 2) + const_index in the physical buffer // There are no other parameters in a register combiners shader const GpuProgramParameters::FloatConstantList& floatList = params->getFloatConstantList(); size_t index = 0; for (GpuProgramParameters::FloatConstantList::const_iterator i = floatList.begin(); i != floatList.end(); ++i, ++index) { GLenum combinerStage = GL_COMBINER0_NV + (unsigned int)(index / 2); GLenum pname = GL_CONSTANT_COLOR0_NV + (index % 2); glCombinerStageParameterfvNV(combinerStage, pname, &(*i)); } } void GLGpuNvparseProgram::unloadImpl(void) { glDeleteLists(mProgramID,1); } void GLGpuNvparseProgram::loadFromSource(void) { glNewList(mProgramID, GL_COMPILE); String::size_type pos = mSource.find("!!"); while (pos != String::npos) { String::size_type newPos = mSource.find("!!", pos + 1); String script = mSource.substr(pos, newPos - pos); nvparse(script.c_str(), 0); for (char* const * errors= nvparse_get_errors(); *errors; errors++) { LogManager::getSingleton().logMessage("Warning: nvparse reported the following errors:"); LogManager::getSingleton().logMessage("\t" + String(*errors)); } pos = newPos; } glEndList(); }