/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreGLFrameBufferObject.h" #include "OgreGLPixelFormat.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" #include "OgreRoot.h" #include "OgreGLHardwarePixelBuffer.h" #include "OgreGLFBORenderTexture.h" namespace Ogre { //----------------------------------------------------------------------------- GLFrameBufferObject::GLFrameBufferObject(GLFBOManager *manager): mManager(manager) { /// Generate framebuffer object glGenFramebuffersEXT(1, &mFB); /// Initialise state mDepth.buffer=0; mStencil.buffer=0; for(size_t x=0; xreleaseRenderBuffer(mDepth); mManager->releaseRenderBuffer(mStencil); /// Delete framebuffer object glDeleteFramebuffersEXT(1, &mFB); } void GLFrameBufferObject::bindSurface(size_t attachment, const GLSurfaceDesc &target) { assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS); mColour[attachment] = target; // Re-initialise if(mColour[0].buffer) initialise(); } void GLFrameBufferObject::unbindSurface(size_t attachment) { assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS); mColour[attachment].buffer = 0; // Re-initialise if buffer 0 still bound if(mColour[0].buffer) { initialise(); } } void GLFrameBufferObject::initialise() { // Release depth and stencil, if they were bound mManager->releaseRenderBuffer(mDepth); mManager->releaseRenderBuffer(mStencil); /// First buffer must be bound if(!mColour[0].buffer) { OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Attachment 0 must have surface attached", "GLFrameBufferObject::initialise"); } /// Bind FBO to frame buffer bind(); /// Store basic stats size_t width = mColour[0].buffer->getWidth(); size_t height = mColour[0].buffer->getHeight(); GLuint format = mColour[0].buffer->getGLFormat(); PixelFormat ogreFormat = mColour[0].buffer->getFormat(); /// Bind all attachment points to frame buffer for(size_t x=0; xgetWidth() != width || mColour[x].buffer->getHeight() != height) { std::stringstream ss; ss << "Attachment " << x << " has incompatible size "; ss << mColour[x].buffer->getWidth() << "x" << mColour[x].buffer->getHeight(); ss << ". It must be of the same as the size of surface 0, "; ss << width << "x" << height; ss << "."; OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise"); } if(mColour[x].buffer->getGLFormat() != format) { std::stringstream ss; ss << "Attachment " << x << " has incompatible format."; OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise"); } mColour[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT+x, mColour[x].zoffset); } else { // Detach glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+x, GL_RENDERBUFFER_EXT, 0); } } /// Find suitable depth and stencil format that is compatible with colour format GLenum depthFormat, stencilFormat; mManager->getBestDepthStencil(ogreFormat, &depthFormat, &stencilFormat); /// Request surfaces mDepth = mManager->requestRenderBuffer(depthFormat, width, height); if (depthFormat == GL_DEPTH24_STENCIL8_EXT) { // bind same buffer to depth and stencil attachments mManager->requestRenderBuffer(mDepth); mStencil = mDepth; } else { // separate stencil mStencil = mManager->requestRenderBuffer(stencilFormat, width, height); } /// Attach/detach surfaces if(mDepth.buffer) { mDepth.buffer->bindToFramebuffer(GL_DEPTH_ATTACHMENT_EXT, mDepth.zoffset); } else { glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); } if(mStencil.buffer) { mStencil.buffer->bindToFramebuffer(GL_STENCIL_ATTACHMENT_EXT, mStencil.zoffset); } else { glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); } /// Do glDrawBuffer calls GLenum bufs[OGRE_MAX_MULTIPLE_RENDER_TARGETS]; GLsizei n=0; for(size_t x=0; xgetWidth(); } size_t GLFrameBufferObject::getHeight() { assert(mColour[0].buffer); return mColour[0].buffer->getHeight(); } PixelFormat GLFrameBufferObject::getFormat() { assert(mColour[0].buffer); return mColour[0].buffer->getFormat(); } //----------------------------------------------------------------------------- }