/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __GLSLProgramFactory_H__ #define __GLSLProgramFactory_H__ #include "OgreHighLevelGpuProgramManager.h" #include "OgreGLSLExtSupport.h" namespace Ogre { /** Factory class for GLSL programs. */ class _OgrePrivate GLSLProgramFactory : public HighLevelGpuProgramFactory { protected: static String sLanguageName; public: GLSLProgramFactory(void); ~GLSLProgramFactory(void); /// Get the name of the language this factory creates programs for const String& getLanguage(void) const; /// create an instance of GLSLProgram HighLevelGpuProgram* create(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader); void destroy(HighLevelGpuProgram* prog); private: GLSLLinkProgramManager* mLinkProgramManager; }; } #endif // __GLSLProgramFactory_H__