/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __GLSLExtSupport_H__ #define __GLSLExtSupport_H__ #include "OgreGLPrerequisites.h" // // OpenGL Shading Language entry points // namespace Ogre { // forward declarations class GLSLProgram; class GLSLGpuProgram; class GLSLLinkProgram; class GLSLLinkProgramManager; class GLSLProgramFactory; /** Check for GL errors and report them in the Ogre Log. @param forceInfoLog if true then message from GL info log is obtained @param forceException if true then exception is generated if a GL error found */ void checkForGLSLError(const String& ogreMethod, const String& errorTextPrefix, const GLhandleARB obj, const bool forceInfoLog = false, const bool forceException = false); /** if there is a message in GL info log then post it in the Ogre Log @param msg the info log message string is appended to this string @param obj the GL object that is used to retrieve the info log */ String logObjectInfo(const String& msg, const GLhandleARB obj); } // namespace Ogre #endif // __GLSLExtSupport_H__