/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __Win32Window_H__ #define __Win32Window_H__ #include "OgreWin32Prerequisites.h" #include "OgreRenderWindow.h" namespace Ogre { class _OgrePrivate Win32Window : public RenderWindow { public: Win32Window(Win32GLSupport &glsupport); ~Win32Window(); void create(const String& name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams); void setFullscreen(bool fullScreen, unsigned int width, unsigned int height); void destroy(void); bool isVisible() const; bool isClosed(void) const; void reposition(int left, int top); void resize(unsigned int width, unsigned int height); void swapBuffers(bool waitForVSync); /** Overridden - see RenderTarget. */ void writeContentsToFile(const String& filename); bool requiresTextureFlipping() const { return false; } HWND getWindowHandle() const { return mHWnd; } HDC getHDC() const { return mHDC; } // Method for dealing with resize / move & 3d library virtual void windowMovedOrResized(void); void getCustomAttribute( const String& name, void* pData ); /** Used to set the active state of the render target. */ virtual void setActive( bool state ); protected: Win32GLSupport &mGLSupport; HWND mHWnd; // Win32 Window handle HDC mHDC; HGLRC mGlrc; bool mIsExternal; bool mIsExternalGLControl; bool mIsExternalGLContext; bool mSizing; bool mClosed; int mDisplayFrequency; // fullscreen only, to restore display Win32Context *mContext; }; } #endif