/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __GLTEXTURE_H__ #define __GLTEXTURE_H__ #include "OgreGLPrerequisites.h" #include "OgrePlatform.h" #include "OgreRenderTexture.h" #include "OgreTexture.h" #include "OgreGLSupport.h" #include "OgreHardwarePixelBuffer.h" namespace Ogre { class _OgrePrivate GLTexture : public Texture { public: // Constructor GLTexture(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, GLSupport& support); virtual ~GLTexture(); void createRenderTexture(); /// @copydoc Texture::getBuffer HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap); // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one GLenum getGLTextureTarget(void) const; GLuint getGLID() const { return mTextureID; } protected: /// @copydoc Texture::createInternalResourcesImpl void createInternalResourcesImpl(void); /// @copydoc Resource::loadImpl void loadImpl(void); /// @copydoc Resource::freeInternalResourcesImpl void freeInternalResourcesImpl(void); /** internal method, create GLHardwarePixelBuffers for every face and mipmap level. This method must be called after the GL texture object was created, the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to actually allocate the buffer */ void _createSurfaceList(); private: GLuint mTextureID; GLSupport& mGLSupport; /// Vector of pointers to subsurfaces typedef std::vector SurfaceList; SurfaceList mSurfaceList; }; /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GLTexturePtr @note Has to be a subclass since we need operator=. We could templatise this instead of repeating per Resource subclass, except to do so requires a form VC6 does not support i.e. ResourceSubclassPtr : public SharedPtr */ class _OgrePrivate GLTexturePtr : public SharedPtr { public: GLTexturePtr() : SharedPtr() {} explicit GLTexturePtr(GLTexture* rep) : SharedPtr(rep) {} GLTexturePtr(const GLTexturePtr& r) : SharedPtr(r) {} GLTexturePtr(const ResourcePtr& r) : SharedPtr() { // lock & copy other mutex pointer OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) { OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) pRep = static_cast(r.getPointer()); pUseCount = r.useCountPointer(); if (pUseCount) { ++(*pUseCount); } } } GLTexturePtr(const TexturePtr& r) : SharedPtr() { *this = r; } /// Operator used to convert a ResourcePtr to a GLTexturePtr GLTexturePtr& operator=(const ResourcePtr& r) { if (pRep == static_cast(r.getPointer())) return *this; release(); // lock & copy other mutex pointer OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) { OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) pRep = static_cast(r.getPointer()); pUseCount = r.useCountPointer(); if (pUseCount) { ++(*pUseCount); } } else { // RHS must be a null pointer assert(r.isNull() && "RHS must be null if it has no mutex!"); setNull(); } return *this; } /// Operator used to convert a TexturePtr to a GLTexturePtr GLTexturePtr& operator=(const TexturePtr& r) { if (pRep == static_cast(r.getPointer())) return *this; release(); // lock & copy other mutex pointer OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) { OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) pRep = static_cast(r.getPointer()); pUseCount = r.useCountPointer(); if (pUseCount) { ++(*pUseCount); } } else { // RHS must be a null pointer assert(r.isNull() && "RHS must be null if it has no mutex!"); setNull(); } return *this; } }; } #endif // __GLTEXTURE_H__