/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __GLHARDWAREINDEXBUFFER_H__ #define __GLHARDWAREINDEXBUFFER_H__ #include "OgreGLPrerequisites.h" #include "OgreHardwareIndexBuffer.h" namespace Ogre { class _OgrePrivate GLHardwareIndexBuffer : public HardwareIndexBuffer { private: GLuint mBufferId; // Scratch buffer handling bool mLockedToScratch; size_t mScratchOffset; size_t mScratchSize; void* mScratchPtr; bool mScratchUploadOnUnlock; protected: /** See HardwareBuffer. */ void* lockImpl(size_t offset, size_t length, LockOptions options); /** See HardwareBuffer. */ void unlockImpl(void); public: GLHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer); ~GLHardwareIndexBuffer(); /** See HardwareBuffer. */ void readData(size_t offset, size_t length, void* pDest); /** See HardwareBuffer. */ void writeData(size_t offset, size_t length, const void* pSource, bool discardWholeBuffer = false); /** See HardwareBuffer. */ void _updateFromShadow(void); GLuint getGLBufferId(void) const { return mBufferId; } }; } #endif // __GLHARDWAREINDEXBUFFER_H__