/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __OgreGLFBO_H__ #define __OgreGLFBO_H__ #include "OgreGLRenderTexture.h" #include "OgreGLContext.h" namespace Ogre { /** Frame Buffer Object abstraction. */ class _OgrePrivate GLFrameBufferObject { public: GLFrameBufferObject(GLFBOManager *manager); ~GLFrameBufferObject(); //void bindSurface(size_t attachment, RenderTarget *target); /** Bind a surface to a certain attachment point. attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1 */ void bindSurface(size_t attachment, const GLSurfaceDesc &target); /** Unbind attachment */ void unbindSurface(size_t attachment); /** Bind FrameBufferObject */ void bind(); /// Accessors size_t getWidth(); size_t getHeight(); PixelFormat getFormat(); GLFBOManager *getManager() { return mManager; } const GLSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; } private: GLFBOManager *mManager; GLuint mFB; GLSurfaceDesc mDepth; GLSurfaceDesc mStencil; // Arbitrary number of texture surfaces GLSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS]; /** Initialise object (find suitable depth and stencil format). Must be called every time the bindings change. It fails with an exception (ERR_INVALIDPARAMS) if: - Attachment point 0 has no binding - Not all bound surfaces have the same size - Not all bound surfaces have the same internal format */ void initialise(); }; } #endif