/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __OgreOSXContext_H__ #define __OgreOSXContext_H__ #include "OgreGLContext.h" namespace Ogre { /** * Class that encapsulates an GL context. (IE a window/pbuffer). This is a * virtual base class which should be implemented in a GLSupport. * This object can also be used to cache renderstate if we decide to do so * in the future. */ class OSXContext: public GLContext { public: OSXContext(); virtual ~OSXContext(); /** See GLContext */ virtual void setCurrent() = 0; /** * This is called before another context is made current. By default, * nothing is done here. */ virtual void endCurrent() = 0; /** Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. @note The caller is responsible for deleting the returned context. */ virtual GLContext* clone() const = 0; /** * Return the type of context currently assoiciated with this OSXContext, * this is needed because OSX has several different types of contexts * depending on the application needs. @note Return value will be "AGL", "CGL", or "NSOpenGL" accordingly. */ virtual String getContextType() = 0; }; } #endif