/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreD3D9TextureManager.h" #include "OgreD3D9Texture.h" #include "OgreException.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" #include "OgreD3D9Mappings.h" #include "OgreRoot.h" #include "OgreD3D9RenderSystem.h" namespace Ogre { D3D9TextureManager::D3D9TextureManager( LPDIRECT3DDEVICE9 pD3DDevice ) : TextureManager() { mpD3DDevice = pD3DDevice; if( !mpD3DDevice ) OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "Invalid Direct3DDevice passed", "D3D9TextureManager::D3D9TextureManager" ); // register with group manager ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); } D3D9TextureManager::~D3D9TextureManager() { // unregister with group manager ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); } Resource* D3D9TextureManager::createImpl(const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* createParams) { return new D3D9Texture(this, name, handle, group, isManual, loader, mpD3DDevice); } void D3D9TextureManager::releaseDefaultPoolResources(void) { size_t count = 0; ResourceMap::iterator r, rend; rend = mResources.end(); for (r = mResources.begin(); r != rend; ++r) { D3D9TexturePtr t = r->second; if (t->releaseIfDefaultPool()) count++; } LogManager::getSingleton().logMessage("D3D9TextureManager released:"); LogManager::getSingleton().logMessage( StringConverter::toString(count) + " unmanaged textures"); } void D3D9TextureManager::recreateDefaultPoolResources(void) { size_t count = 0; ResourceMap::iterator r, rend; rend = mResources.end(); for (r = mResources.begin(); r != rend; ++r) { D3D9TexturePtr t = r->second; if(t->recreateIfDefaultPool(mpD3DDevice)) count++; } LogManager::getSingleton().logMessage("D3D9TextureManager recreated:"); LogManager::getSingleton().logMessage( StringConverter::toString(count) + " unmanaged textures"); } PixelFormat D3D9TextureManager::getNativeFormat(TextureType ttype, PixelFormat format, int usage) { // Basic filtering D3DFORMAT d3dPF = D3D9Mappings::_getPF(D3D9Mappings::_getClosestSupportedPF(format)); // Calculate usage DWORD d3dusage = 0; D3DPOOL pool = D3DPOOL_MANAGED; if (usage & TU_RENDERTARGET) { d3dusage |= D3DUSAGE_RENDERTARGET; pool = D3DPOOL_DEFAULT; } if (usage & TU_DYNAMIC) { d3dusage |= D3DUSAGE_DYNAMIC; pool = D3DPOOL_DEFAULT; } // Use D3DX to adjust pixel format switch(ttype) { case TEX_TYPE_1D: case TEX_TYPE_2D: D3DXCheckTextureRequirements(mpD3DDevice, NULL, NULL, NULL, d3dusage, &d3dPF, pool); break; case TEX_TYPE_3D: D3DXCheckVolumeTextureRequirements(mpD3DDevice, NULL, NULL, NULL, NULL, d3dusage, &d3dPF, pool); break; case TEX_TYPE_CUBE_MAP: D3DXCheckCubeTextureRequirements(mpD3DDevice, NULL, NULL, d3dusage, &d3dPF, pool); break; }; return D3D9Mappings::_getPF(d3dPF); } bool D3D9TextureManager::isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage, bool preciseFormatOnly) { if (!preciseFormatOnly) format = getNativeFormat(ttype, format, usage); D3D9RenderSystem* rs = static_cast( Root::getSingleton().getRenderSystem()); return rs->_checkTextureFilteringSupported(ttype, format, usage); } }