/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreD3D9HardwareBufferManager.h" #include "OgreD3D9HardwareVertexBuffer.h" #include "OgreD3D9HardwareIndexBuffer.h" #include "OgreD3D9VertexDeclaration.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" namespace Ogre { //----------------------------------------------------------------------- D3D9HardwareBufferManager::D3D9HardwareBufferManager(LPDIRECT3DDEVICE9 device) : mlpD3DDevice(device) { } //----------------------------------------------------------------------- D3D9HardwareBufferManager::~D3D9HardwareBufferManager() { destroyAllDeclarations(); destroyAllBindings(); } //----------------------------------------------------------------------- HardwareVertexBufferSharedPtr D3D9HardwareBufferManager:: createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer) { assert (numVerts > 0); #if OGRE_D3D_MANAGE_BUFFERS // Override shadow buffer setting; managed buffers are automatically // backed by system memory // Don't override shadow buffer if discardable, since then we use // unmanaged buffers for speed (avoids write-through overhead) if (useShadowBuffer && !(usage & HardwareBuffer::HBU_DISCARDABLE)) { useShadowBuffer = false; // Also drop any WRITE_ONLY so we can read direct if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY) { usage = HardwareBuffer::HBU_DYNAMIC; } else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY) { usage = HardwareBuffer::HBU_STATIC; } } #endif D3D9HardwareVertexBuffer* vbuf = new D3D9HardwareVertexBuffer( vertexSize, numVerts, usage, mlpD3DDevice, false, useShadowBuffer); { OGRE_LOCK_MUTEX(mVertexBuffersMutex) mVertexBuffers.insert(vbuf); } return HardwareVertexBufferSharedPtr(vbuf); } //----------------------------------------------------------------------- HardwareIndexBufferSharedPtr D3D9HardwareBufferManager:: createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) { assert (numIndexes > 0); #if OGRE_D3D_MANAGE_BUFFERS // Override shadow buffer setting; managed buffers are automatically // backed by system memory if (useShadowBuffer) { useShadowBuffer = false; // Also drop any WRITE_ONLY so we can read direct if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY) { usage = HardwareBuffer::HBU_DYNAMIC; } else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY) { usage = HardwareBuffer::HBU_STATIC; } } #endif D3D9HardwareIndexBuffer* idx = new D3D9HardwareIndexBuffer( itype, numIndexes, usage, mlpD3DDevice, false, useShadowBuffer); { OGRE_LOCK_MUTEX(mIndexBuffersMutex) mIndexBuffers.insert(idx); } return HardwareIndexBufferSharedPtr(idx); } //----------------------------------------------------------------------- VertexDeclaration* D3D9HardwareBufferManager::createVertexDeclarationImpl(void) { return new D3D9VertexDeclaration(mlpD3DDevice); } //----------------------------------------------------------------------- void D3D9HardwareBufferManager::destroyVertexDeclarationImpl(VertexDeclaration* decl) { delete decl; } //----------------------------------------------------------------------- void D3D9HardwareBufferManager::releaseDefaultPoolResources(void) { size_t iCount = 0; size_t vCount = 0; { OGRE_LOCK_MUTEX(mVertexBuffersMutex) VertexBufferList::iterator v, vend; vend = mVertexBuffers.end(); for (v = mVertexBuffers.begin(); v != vend; ++v) { D3D9HardwareVertexBuffer* vbuf = static_cast(*v); if (vbuf->releaseIfDefaultPool()) vCount++; } } { OGRE_LOCK_MUTEX(mIndexBuffersMutex) IndexBufferList::iterator i, iend; iend = mIndexBuffers.end(); for (i = mIndexBuffers.begin(); i != iend; ++i) { D3D9HardwareIndexBuffer* ibuf = static_cast(*i); if (ibuf->releaseIfDefaultPool()) iCount++; } } LogManager::getSingleton().logMessage("D3D9HardwareBufferManager released:"); LogManager::getSingleton().logMessage( StringConverter::toString(vCount) + " unmanaged vertex buffers"); LogManager::getSingleton().logMessage( StringConverter::toString(iCount) + " unmanaged index buffers"); } //----------------------------------------------------------------------- void D3D9HardwareBufferManager::recreateDefaultPoolResources(void) { size_t iCount = 0; size_t vCount = 0; { OGRE_LOCK_MUTEX(mVertexBuffersMutex) VertexBufferList::iterator v, vend; vend = mVertexBuffers.end(); for (v = mVertexBuffers.begin(); v != vend; ++v) { D3D9HardwareVertexBuffer* vbuf = static_cast(*v); if (vbuf->recreateIfDefaultPool(mlpD3DDevice)) vCount++; } } { OGRE_LOCK_MUTEX(mIndexBuffersMutex) IndexBufferList::iterator i, iend; iend = mIndexBuffers.end(); for (i = mIndexBuffers.begin(); i != iend; ++i) { D3D9HardwareIndexBuffer* ibuf = static_cast(*i); if (ibuf->recreateIfDefaultPool(mlpD3DDevice)) iCount++; } } LogManager::getSingleton().logMessage("D3D9HardwareBufferManager recreated:"); LogManager::getSingleton().logMessage( StringConverter::toString(vCount) + " unmanaged vertex buffers"); LogManager::getSingleton().logMessage( StringConverter::toString(iCount) + " unmanaged index buffers"); } //----------------------------------------------------------------------- }