/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __D3D9RENDERWINDOW_H__ #define __D3D9RENDERWINDOW_H__ #include "OgreD3D9Prerequisites.h" #include "OgreRenderWindow.h" #include "OgreD3D9Driver.h" namespace Ogre { class D3D9RenderWindow : public RenderWindow { public: /** Constructor. @param instance The application instance @param driver The root driver @param deviceIfSwapChain The existing D3D device to create an additional swap chain from, if this is not the first window. */ D3D9RenderWindow(HINSTANCE instance, D3D9Driver *driver, LPDIRECT3DDEVICE9 deviceIfSwapChain = 0); ~D3D9RenderWindow(); void create(const String& name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams); void setFullscreen(bool fullScreen, unsigned int width, unsigned int height); void destroy(void); bool isVisible() const; bool isClosed() const { return mClosed; } void reposition(int left, int top); void resize(unsigned int width, unsigned int height); void swapBuffers( bool waitForVSync = true ); HWND getWindowHandle() const { return mHWnd; } D3D9Driver* getDirectD3DDriver() { return mDriver; } // changed to access driver member LPDIRECT3DDEVICE9 getD3DDevice() { return mDriver->getD3DDevice(); } void getCustomAttribute( const String& name, void* pData ); /** Overridden - see RenderTarget. */ void writeContentsToFile(const String& filename); bool requiresTextureFlipping() const { return false; } // Method for dealing with resize / move & 3d library void windowMovedOrResized(); /// Get the presentation parameters used with this window D3DPRESENT_PARAMETERS* getPresentationParameters(void) { return &md3dpp; } /// @copydoc RenderTarget::update void update(bool swap); /** Create (or recreate) the D3D device or SwapChain for this window. */ void createD3DResources(); /** Destroy the D3D device or SwapChain for this window. */ void destroyD3DResources(); /// Accessor for render surface LPDIRECT3DSURFACE9 getRenderSurface() { return mpRenderSurface; } /// Are we in the middle of switching between fullscreen and windowed bool _getSwitchingFullscreen() const { return mSwitchingFullscreen; } /// Indicate that fullscreen / windowed switching has finished void _finishSwitchingFullscreen(); protected: HINSTANCE mInstance; // Process instance D3D9Driver *mDriver; // D3D9 driver HWND mHWnd; // Win32 Window handle bool mIsExternal; // window not created by Ogre bool mSizing; bool mClosed; bool mIsSwapChain; // Is this a secondary window? bool mSwitchingFullscreen; // Are we switching from fullscreen to windowed or vice versa // ------------------------------------------------------- // DirectX-specific // ------------------------------------------------------- // Pointer to swap chain, only valid if mIsSwapChain LPDIRECT3DSWAPCHAIN9 mpSwapChain; D3DPRESENT_PARAMETERS md3dpp; LPDIRECT3DSURFACE9 mpRenderSurface; LPDIRECT3DSURFACE9 mpRenderZBuffer; D3DMULTISAMPLE_TYPE mFSAAType; DWORD mFSAAQuality; UINT mDisplayFrequency; bool mVSync; bool mUseNVPerfHUD; // just check if the multisampling requested is supported by the device bool _checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen); }; } #endif