/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __D3D9GpuProgram_H_ #define __D3D9GpuProgram_H_ // Precompiler options #include "OgreD3D9Prerequisites.h" #include "OgreGpuProgram.h" namespace Ogre { /** Direct3D implementation of a few things common to low-level vertex & fragment programs. */ class D3D9GpuProgram : public GpuProgram { protected: LPDIRECT3DDEVICE9 mpDevice; LPD3DXBUFFER mpExternalMicrocode; // microcode from elsewhere, we do NOT delete this ourselves public: D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev); /** Tells the program to load from some externally created microcode instead of a file or source. @remarks It is the callers responsibility to delete the microcode buffer. */ void setExternalMicrocode(LPD3DXBUFFER pMicrocode) { mpExternalMicrocode = pMicrocode; } /** Gets the external microcode buffer, if any. */ LPD3DXBUFFER getExternalMicrocode(void) { return mpExternalMicrocode; } protected: /** @copydoc Resource::loadImpl */ void loadImpl(void); /** Overridden from GpuProgram */ void loadFromSource(void); /** Internal method to load from microcode, must be overridden by subclasses. */ virtual void loadFromMicrocode(LPD3DXBUFFER microcode) = 0; }; /** Direct3D implementation of low-level vertex programs. */ class D3D9GpuVertexProgram : public D3D9GpuProgram { protected: LPDIRECT3DVERTEXSHADER9 mpVertexShader; public: D3D9GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev); ~D3D9GpuVertexProgram(); /// Gets the vertex shader LPDIRECT3DVERTEXSHADER9 getVertexShader(void) const { return mpVertexShader; } protected: /** @copydoc Resource::unloadImpl */ void unloadImpl(void); void loadFromMicrocode(LPD3DXBUFFER microcode); }; /** Direct3D implementation of low-level fragment programs. */ class D3D9GpuFragmentProgram : public D3D9GpuProgram { protected: LPDIRECT3DPIXELSHADER9 mpPixelShader; public: D3D9GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev); ~D3D9GpuFragmentProgram(); /// Gets the pixel shader LPDIRECT3DPIXELSHADER9 getPixelShader(void) const { return mpPixelShader; } protected: /** @copydoc Resource::unloadImpl */ void unloadImpl(void); void loadFromMicrocode(LPD3DXBUFFER microcode); }; /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9GpuProgramPtr @note Has to be a subclass since we need operator=. We could templatise this instead of repeating per Resource subclass, except to do so requires a form VC6 does not support i.e. ResourceSubclassPtr : public SharedPtr */ class _OgreExport D3D9GpuProgramPtr : public SharedPtr { public: D3D9GpuProgramPtr() : SharedPtr() {} explicit D3D9GpuProgramPtr(D3D9GpuProgram* rep) : SharedPtr(rep) {} D3D9GpuProgramPtr(const D3D9GpuProgramPtr& r) : SharedPtr(r) {} D3D9GpuProgramPtr(const ResourcePtr& r) : SharedPtr() { // lock & copy other mutex pointer OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) pRep = static_cast(r.getPointer()); pUseCount = r.useCountPointer(); if (pUseCount) { ++(*pUseCount); } } /// Operator used to convert a ResourcePtr to a D3D9GpuProgramPtr D3D9GpuProgramPtr& operator=(const ResourcePtr& r) { if (pRep == static_cast(r.getPointer())) return *this; release(); // lock & copy other mutex pointer OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) pRep = static_cast(r.getPointer()); pUseCount = r.useCountPointer(); if (pUseCount) { ++(*pUseCount); } return *this; } }; } #endif