/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreLinearForceAffector.h" #include "OgreParticleSystem.h" #include "OgreParticle.h" #include "OgreStringConverter.h" namespace Ogre { // Instantiate statics LinearForceAffector::CmdForceVector LinearForceAffector::msForceVectorCmd; LinearForceAffector::CmdForceApp LinearForceAffector::msForceAppCmd; //----------------------------------------------------------------------- LinearForceAffector::LinearForceAffector(ParticleSystem* psys) :ParticleAffector(psys) { mType = "LinearForce"; // Default to gravity-like mForceApplication = FA_ADD; mForceVector.x = mForceVector.z = 0; mForceVector.y = -100; // Set up parameters if (createParamDictionary("LinearForceAffector")) { addBaseParameters(); // Add extra paramaters ParamDictionary* dict = getParamDictionary(); dict->addParameter(ParameterDef("force_vector", "The vector representing the force to apply.", PT_VECTOR3),&msForceVectorCmd); dict->addParameter(ParameterDef("force_application", "How to apply the force vector to partices.", PT_STRING),&msForceAppCmd); } } //----------------------------------------------------------------------- void LinearForceAffector::_affectParticles(ParticleSystem* pSystem, Real timeElapsed) { ParticleIterator pi = pSystem->_getIterator(); Particle *p; Vector3 scaledVector; // Precalc scaled force for optimisation if (mForceApplication == FA_ADD) { // Scale force by time scaledVector = mForceVector * timeElapsed; } while (!pi.end()) { p = pi.getNext(); if (mForceApplication == FA_ADD) { p->direction += scaledVector; } else // FA_AVERAGE { p->direction = (p->direction + mForceVector) / 2; } } } //----------------------------------------------------------------------- void LinearForceAffector::setForceVector(const Vector3& force) { mForceVector = force; } //----------------------------------------------------------------------- void LinearForceAffector::setForceApplication(ForceApplication fa) { mForceApplication = fa; } //----------------------------------------------------------------------- Vector3 LinearForceAffector::getForceVector(void) const { return mForceVector; } //----------------------------------------------------------------------- LinearForceAffector::ForceApplication LinearForceAffector::getForceApplication(void) const { return mForceApplication; } //----------------------------------------------------------------------- //----------------------------------------------------------------------- // Command objects //----------------------------------------------------------------------- //----------------------------------------------------------------------- String LinearForceAffector::CmdForceVector::doGet(const void* target) const { return StringConverter::toString( static_cast(target)->getForceVector() ); } void LinearForceAffector::CmdForceVector::doSet(void* target, const String& val) { static_cast(target)->setForceVector( StringConverter::parseVector3(val)); } //----------------------------------------------------------------------- String LinearForceAffector::CmdForceApp::doGet(const void* target) const { ForceApplication app = static_cast(target)->getForceApplication(); switch(app) { case LinearForceAffector::FA_AVERAGE: return "average"; break; case LinearForceAffector::FA_ADD: return "add"; break; } // Compiler nicety return ""; } void LinearForceAffector::CmdForceApp::doSet(void* target, const String& val) { if (val == "average") { static_cast(target)->setForceApplication(FA_AVERAGE); } else if (val == "add") { static_cast(target)->setForceApplication(FA_ADD); } } }