/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright ) 2002 Tels based on EllipsoidEmitter Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreCylinderEmitter.h" #include "OgreParticle.h" #include "OgreQuaternion.h" #include "OgreException.h" #include "OgreStringConverter.h" /* Implements an Emitter whose emitting points all lie inside a cylinder. */ namespace Ogre { //----------------------------------------------------------------------- CylinderEmitter::CylinderEmitter(ParticleSystem* psys) : AreaEmitter(psys) { initDefaults("Cylinder"); } //----------------------------------------------------------------------- void CylinderEmitter::_initParticle(Particle* pParticle) { Real x, y, z; // Call superclass AreaEmitter::_initParticle(pParticle); // First we create a random point inside a bounding cylinder with a // radius and height of 1 (this is easy to do). The distance of the // point from 0,0,0 must be <= 1 (== 1 means on the surface and we // count this as inside, too). while (true) { /* ClearSpace not yet implemeted */ // three random values for one random point in 3D space x = Math::SymmetricRandom(); y = Math::SymmetricRandom(); z = Math::SymmetricRandom(); // the distance of x,y from 0,0 is sqrt(x*x+y*y), but // as usual we can omit the sqrt(), since sqrt(1) == 1 and we // use the 1 as boundary. z is not taken into account, since // all values in the z-direction are inside the cylinder: if ( x*x + y*y <= 1) { break; // found one valid point inside } } // scale the found point to the cylinder's size and move it // relatively to the center of the emitter point pParticle->position = mPosition + + x * mXRange + y * mYRange + z * mZRange; // Generate complex data by reference genEmissionColour(pParticle->colour); genEmissionDirection(pParticle->direction); genEmissionVelocity(pParticle->direction); // Generate simpler data pParticle->timeToLive = pParticle->totalTimeToLive = genEmissionTTL(); } }