/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __ScaleAffector_H__ #define __ScaleAffector_H__ #include "OgreParticleFXPrerequisites.h" #include "OgreParticleAffector.h" #include "OgreStringInterface.h" namespace Ogre { /** This plugin subclass of ParticleAffector allows you to alter the scale of particles. @remarks This class supplies the ParticleAffector implementation required to make the particle expand or contract in mid-flight. */ class _OgreParticleFXExport ScaleAffector : public ParticleAffector { public: /** Command object for scale adjust (see ParamCommand).*/ class CmdScaleAdjust : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Default constructor. */ ScaleAffector(ParticleSystem* psys); /** See ParticleAffector. */ void _affectParticles(ParticleSystem* pSystem, Real timeElapsed); /** Sets the scale adjustment to be made per second to particles. @param Rate Sets the adjustment to be made to the x and y scale components per second. These values will be added to the scale of all particles every second, scaled over each frame for a smooth adjustment. */ void setAdjust( Real rate ); /** Gets the scale adjustment to be made per second to particles. */ Real getAdjust(void) const; static CmdScaleAdjust msScaleCmd; protected: Real mScaleAdj; }; } #endif