| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __LinearForceAffector_H__ |
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| 30 | #define __LinearForceAffector_H__ |
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| 31 | |
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| 32 | #include "OgreParticleFXPrerequisites.h" |
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| 33 | #include "OgreParticleAffector.h" |
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| 34 | #include "OgreVector3.h" |
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| 35 | |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | /** This class defines a ParticleAffector which applies a linear force to particles in a system. |
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| 40 | @remarks |
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| 41 | This affector (see ParticleAffector) applies a linear force, such as gravity, to a particle system. |
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| 42 | This force can be applied in 2 ways: by taking the average of the particle's current momentum and the |
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| 43 | force vector, or by adding the force vector to the current particle's momentum. |
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| 44 | @par |
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| 45 | The former approach is self-stabilising i.e. once a particle's momentum |
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| 46 | is equal to the force vector, no further change is made to it's momentum. It also results in |
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| 47 | a non-linear acceleration of particles. |
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| 48 | The latter approach is simpler and applies a constant acceleration to particles. However, |
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| 49 | it is not self-stabilising and can lead to perpetually increasing particle velocities. |
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| 50 | You choose the approach by calling the setForceApplication method. |
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| 51 | */ |
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| 52 | class _OgreParticleFXExport LinearForceAffector : public ParticleAffector |
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| 53 | { |
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| 54 | public: |
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| 55 | /** Command object for force vector (see ParamCommand).*/ |
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| 56 | class CmdForceVector : public ParamCommand |
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| 57 | { |
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| 58 | public: |
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| 59 | String doGet(const void* target) const; |
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| 60 | void doSet(void* target, const String& val); |
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| 61 | }; |
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| 62 | |
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| 63 | /** Command object for force application (see ParamCommand).*/ |
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| 64 | class CmdForceApp : public ParamCommand |
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| 65 | { |
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| 66 | public: |
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| 67 | String doGet(const void* target) const; |
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| 68 | void doSet(void* target, const String& val); |
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| 69 | }; |
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| 70 | /// Choice of how to apply the force vector to particles |
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| 71 | enum ForceApplication |
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| 72 | { |
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| 73 | /// Take the average of the force vector and the particle momentum |
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| 74 | FA_AVERAGE, |
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| 75 | /// Add the force vector to the particle momentum |
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| 76 | FA_ADD |
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| 77 | }; |
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| 78 | /// Default constructor |
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| 79 | LinearForceAffector(ParticleSystem* psys); |
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| 80 | |
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| 81 | /** See ParticleAffector. */ |
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| 82 | void _affectParticles(ParticleSystem* pSystem, Real timeElapsed); |
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| 83 | |
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| 84 | |
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| 85 | /** Sets the force vector to apply to the particles in a system. */ |
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| 86 | void setForceVector(const Vector3& force); |
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| 87 | |
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| 88 | /** Gets the force vector to apply to the particles in a system. */ |
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| 89 | Vector3 getForceVector(void) const; |
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| 90 | |
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| 91 | /** Sets how the force vector is applied to a particle. |
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| 92 | @remarks |
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| 93 | The default is FA_ADD. |
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| 94 | @param fa A member of the ForceApplication enum. |
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| 95 | */ |
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| 96 | void setForceApplication(ForceApplication fa); |
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| 97 | |
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| 98 | /** Retrieves how the force vector is applied to a particle. |
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| 99 | @param fa A member of the ForceApplication enum. |
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| 100 | */ |
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| 101 | ForceApplication getForceApplication(void) const; |
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| 102 | |
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| 103 | /// Command objects |
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| 104 | static CmdForceVector msForceVectorCmd; |
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| 105 | static CmdForceApp msForceAppCmd; |
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| 106 | |
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| 107 | protected: |
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| 108 | /// Force vector |
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| 109 | Vector3 mForceVector; |
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| 110 | |
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| 111 | /// How to apply force |
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| 112 | ForceApplication mForceApplication; |
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| 113 | |
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| 114 | }; |
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| 115 | |
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| 116 | |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | #endif |
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| 121 | |
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