/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreTerrainPageSource.h" #include "OgreTerrainPage.h" #include "OgreTerrainRenderable.h" #include "OgreSceneNode.h" #include "OgreTerrainSceneManager.h" namespace Ogre { //----------------------------------------------------------------------- template<> TerrainPageSourceListenerManager* Singleton::ms_Singleton = 0; TerrainPageSourceListenerManager* TerrainPageSourceListenerManager::getSingletonPtr(void) { return ms_Singleton; } TerrainPageSourceListenerManager& TerrainPageSourceListenerManager::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } //------------------------------------------------------------------------- void TerrainPageSourceListenerManager::addListener(TerrainPageSourceListener* pl) { mPageSourceListeners.push_back(pl); } //------------------------------------------------------------------------- void TerrainPageSourceListenerManager::removeListener(TerrainPageSourceListener* pl) { PageSourceListenerList::iterator i, iend; iend = mPageSourceListeners.end(); for(i = mPageSourceListeners.begin(); i != iend; ++i) { if (*i == pl) { mPageSourceListeners.erase(i); break; } } } //------------------------------------------------------------------------- void TerrainPageSourceListenerManager::firePageConstructed( TerrainSceneManager* sm, size_t pagex, size_t pagez, Real* heightData) { PageSourceListenerList::iterator i, iend; iend = mPageSourceListeners.end(); for(i = mPageSourceListeners.begin(); i != iend; ++i) { (*i)->pageConstructed(sm, pagex, pagez, heightData); } } //------------------------------------------------------------------------- TerrainPageSource::TerrainPageSource() : mSceneManager(0), mAsyncLoading(false) { } //------------------------------------------------------------------------- TerrainPage* TerrainPageSource::buildPage(Real* heightData, const MaterialPtr& pMaterial) { String name; // Create a Terrain Page TerrainPage* page = new TerrainPage((mPageSize-1) / (mTileSize-1)); // Create a node for all tiles to be attached to // Note we sequentially name since page can be attached at different points // so page x/z is not appropriate StringUtil::StrStreamType page_str; size_t pageIndex = mSceneManager->_getPageCount(); page_str << pageIndex; name = "page["; name += page_str.str() + "]"; if (mSceneManager->hasSceneNode(name)) { page->pageSceneNode = mSceneManager->getSceneNode(name); } else { page->pageSceneNode = mSceneManager->createSceneNode(name); } size_t q = 0; for ( size_t j = 0; j < mPageSize - 1; j += ( mTileSize - 1 ) ) { size_t p = 0; for ( size_t i = 0; i < mPageSize - 1; i += ( mTileSize - 1 ) ) { StringUtil::StrStreamType new_name_str; // Create scene node for the tile and the TerrainRenderable new_name_str << "tile[" << pageIndex << "][" << (int)p << "," << (int)q << "]"; name = new_name_str.str(); SceneNode *c; if (mSceneManager->hasSceneNode(name)) { c = mSceneManager->getSceneNode( name ); if (c->getParentSceneNode() != page->pageSceneNode) page->pageSceneNode->addChild(c); } else { c = page->pageSceneNode->createChildSceneNode( name ); } TerrainRenderable *tile = new TerrainRenderable(name, mSceneManager); // set queue tile->setRenderQueueGroup(mSceneManager->getWorldGeometryRenderQueue()); // Initialise the tile tile->setMaterial(pMaterial); tile->initialise(i, j, heightData); // Attach it to the page page->tiles[ p ][ q ] = tile; // Attach it to the node c ->attachObject( tile ); p++; } q++; } pageIndex++; // calculate neighbours for page page->linkNeighbours(); if(mSceneManager->getOptions().lit) { q = 0; for ( size_t j = 0; j < mPageSize - 1; j += ( mTileSize - 1 ) ) { size_t p = 0; for ( size_t i = 0; i < mPageSize - 1; i += ( mTileSize - 1 ) ) { page->tiles[ p ][ q ]->_calculateNormals(); p++; } q++; } } return page; } //------------------------------------------------------------------------- void TerrainPageSource::firePageConstructed(size_t pagex, size_t pagez, Real* heightData) { TerrainPageSourceListenerManager::getSingleton().firePageConstructed( mSceneManager, pagex, pagez, heightData); } //------------------------------------------------------------------------- void TerrainPageSource::addListener(TerrainPageSourceListener* pl) { TerrainPageSourceListenerManager::getSingleton().addListener(pl); } //------------------------------------------------------------------------- void TerrainPageSource::removeListener(TerrainPageSourceListener* pl) { TerrainPageSourceListenerManager::getSingleton().removeListener(pl); } //------------------------------------------------------------------------- }