/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ /*************************************************************************** octreecamera.cpp - description ------------------- begin : Fri Sep 27 2002 copyright : (C) 2002 by Jon Anderson email : janders@users.sf.net Enhancements 2003 - 2004 (C) The OGRE Team ***************************************************************************/ #include #include #include #include namespace Ogre { OctreeCamera::OctreeCamera( const String& name, SceneManager* sm ) : Camera( name, sm ) { } OctreeCamera::~OctreeCamera() { } OctreeCamera::Visibility OctreeCamera::getVisibility( const AxisAlignedBox &bound ) { // Null boxes always invisible if ( bound.isNull() ) return NONE; // Get centre of the box Vector3 centre = bound.getCenter(); // Get the half-size of the box Vector3 halfSize = bound.getHalfSize(); bool all_inside = true; for ( int plane = 0; plane < 6; ++plane ) { // Skip far plane if infinite view frustum if (plane == FRUSTUM_PLANE_FAR && mFarDist == 0) continue; // This updates frustum planes and deals with cull frustum Plane::Side side = getFrustumPlane(plane).getSide(centre, halfSize); if(side == Plane::NEGATIVE_SIDE) return NONE; // We can't return now as the box could be later on the negative side of a plane. if(side == Plane::BOTH_SIDE) all_inside = false; } if ( all_inside ) return FULL; else return PARTIAL; } }