/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreTextureManager.h" #include "OgreException.h" #include "OgrePixelFormat.h" namespace Ogre { //----------------------------------------------------------------------- template<> TextureManager* Singleton::ms_Singleton = 0; TextureManager* TextureManager::getSingletonPtr(void) { return ms_Singleton; } TextureManager& TextureManager::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } //----------------------------------------------------------------------- TextureManager::TextureManager(void) : mPreferredIntegerBitDepth(0) , mPreferredFloatBitDepth(0) , mDefaultNumMipmaps(MIP_UNLIMITED) { mResourceType = "Texture"; mLoadOrder = 75.0f; // Subclasses should register (when this is fully constructed) } //----------------------------------------------------------------------- TextureManager::~TextureManager() { // subclasses should unregister with resource group manager } //----------------------------------------------------------------------- TexturePtr TextureManager::load(const String &name, const String& group, TextureType texType, int numMipmaps, Real gamma, bool isAlpha, PixelFormat desiredFormat) { ResourceCreateOrRetrieveResult res = createOrRetrieve(name, group); TexturePtr tex = res.first; // Was it created? if(res.second) { tex->setTextureType(texType); tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps : static_cast(numMipmaps)); tex->setGamma(gamma); tex->setTreatLuminanceAsAlpha(isAlpha); tex->setFormat(desiredFormat); } tex->load(); return tex; } //----------------------------------------------------------------------- TexturePtr TextureManager::loadImage( const String &name, const String& group, const Image &img, TextureType texType, int numMipmaps, Real gamma, bool isAlpha, PixelFormat desiredFormat) { TexturePtr tex = create(name, group, true); tex->setTextureType(texType); tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps : static_cast(numMipmaps)); tex->setGamma(gamma); tex->setTreatLuminanceAsAlpha(isAlpha); tex->setFormat(desiredFormat); tex->loadImage(img); return tex; } //----------------------------------------------------------------------- TexturePtr TextureManager::loadRawData(const String &name, const String& group, DataStreamPtr& stream, ushort uWidth, ushort uHeight, PixelFormat format, TextureType texType, int numMipmaps, Real gamma) { TexturePtr tex = create(name, group, true); tex->setTextureType(texType); tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps : static_cast(numMipmaps)); tex->setGamma(gamma); tex->loadRawData(stream, uWidth, uHeight, format); return tex; } //----------------------------------------------------------------------- TexturePtr TextureManager::createManual(const String & name, const String& group, TextureType texType, uint width, uint height, uint depth, int numMipmaps, PixelFormat format, int usage, ManualResourceLoader* loader) { TexturePtr ret = create(name, group, true, loader); ret->setTextureType(texType); ret->setWidth(width); ret->setHeight(height); ret->setDepth(depth); ret->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps : static_cast(numMipmaps)); ret->setFormat(format); ret->setUsage(usage); ret->createInternalResources(); return ret; } //----------------------------------------------------------------------- void TextureManager::setPreferredIntegerBitDepth(ushort bits, bool reloadTextures) { mPreferredIntegerBitDepth = bits; if (reloadTextures) { // Iterate throught all textures for (ResourceMap::iterator it = mResources.begin(); it != mResources.end(); ++it) { Texture* texture = static_cast(it->second.get()); // Reload loaded and reloadable texture only if (texture->isLoaded() && texture->isReloadable()) { texture->unload(); texture->setDesiredIntegerBitDepth(bits); texture->load(); } else { texture->setDesiredIntegerBitDepth(bits); } } } } //----------------------------------------------------------------------- ushort TextureManager::getPreferredIntegerBitDepth(void) const { return mPreferredIntegerBitDepth; } //----------------------------------------------------------------------- void TextureManager::setPreferredFloatBitDepth(ushort bits, bool reloadTextures) { mPreferredFloatBitDepth = bits; if (reloadTextures) { // Iterate throught all textures for (ResourceMap::iterator it = mResources.begin(); it != mResources.end(); ++it) { Texture* texture = static_cast(it->second.get()); // Reload loaded and reloadable texture only if (texture->isLoaded() && texture->isReloadable()) { texture->unload(); texture->setDesiredFloatBitDepth(bits); texture->load(); } else { texture->setDesiredFloatBitDepth(bits); } } } } //----------------------------------------------------------------------- ushort TextureManager::getPreferredFloatBitDepth(void) const { return mPreferredFloatBitDepth; } //----------------------------------------------------------------------- void TextureManager::setPreferredBitDepths(ushort integerBits, ushort floatBits, bool reloadTextures) { mPreferredIntegerBitDepth = integerBits; mPreferredFloatBitDepth = floatBits; if (reloadTextures) { // Iterate throught all textures for (ResourceMap::iterator it = mResources.begin(); it != mResources.end(); ++it) { Texture* texture = static_cast(it->second.get()); // Reload loaded and reloadable texture only if (texture->isLoaded() && texture->isReloadable()) { texture->unload(); texture->setDesiredBitDepths(integerBits, floatBits); texture->load(); } else { texture->setDesiredBitDepths(integerBits, floatBits); } } } } //----------------------------------------------------------------------- void TextureManager::setDefaultNumMipmaps( size_t num ) { mDefaultNumMipmaps = num; } //----------------------------------------------------------------------- bool TextureManager::isFormatSupported(TextureType ttype, PixelFormat format, int usage) { return getNativeFormat(ttype, format, usage) == format; } //----------------------------------------------------------------------- bool TextureManager::isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage) { PixelFormat supportedFormat = getNativeFormat(ttype, format, usage); // Assume that same or greater number of bits means quality not degraded return PixelUtil::getNumElemBits(supportedFormat) >= PixelUtil::getNumElemBits(format); } }