/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreRenderWindow.h" #include "OgreRoot.h" #include "OgreRenderSystem.h" #include "OgreViewport.h" #include "OgreSceneManager.h" namespace Ogre { RenderWindow::RenderWindow() : RenderTarget(), mIsPrimary(false) { } //----------------------------------------------------------------------- void RenderWindow::getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth, int& left, int& top) { width = mWidth; height = mHeight; colourDepth = mColourDepth; left = mLeft; top = mTop; } //----------------------------------------------------------------------- bool RenderWindow::isFullScreen(void) const { return mIsFullScreen; } //----------------------------------------------------------------------- bool RenderWindow::isPrimary(void) const { return mIsPrimary; } //----------------------------------------------------------------------- void RenderWindow::update(void) { update(true); } //----------------------------------------------------------------------- void RenderWindow::update(bool swap) { // call superclass RenderTarget::update(); if (swap) { // Swap buffers swapBuffers(Root::getSingleton().getRenderSystem()->getWaitForVerticalBlank()); } } }