/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgrePatchMesh.h" #include "OgreSubMesh.h" #include "OgreHardwareBufferManager.h" namespace Ogre { //----------------------------------------------------------------------- PatchMesh::PatchMesh(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group) : Mesh(creator, name, handle, group, false, 0) { } //----------------------------------------------------------------------- void PatchMesh::define(void* controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, PatchSurface::VisibleSide visibleSide, HardwareBuffer::Usage vbUsage, HardwareBuffer::Usage ibUsage, bool vbUseShadow, bool ibUseShadow) { mVertexBufferUsage = vbUsage; mVertexBufferShadowBuffer = vbUseShadow; mIndexBufferUsage = ibUsage; mIndexBufferShadowBuffer = ibUseShadow; // Init patch builder // define the surface // NB clone the declaration to make it independent mDeclaration = declaration->clone(); mSurface.defineSurface(controlPointBuffer, mDeclaration, width, height, PatchSurface::PST_BEZIER, uMaxSubdivisionLevel, vMaxSubdivisionLevel, visibleSide); } //----------------------------------------------------------------------- void PatchMesh::setSubdivision(Real factor) { mSurface.setSubdivisionFactor(factor); SubMesh* sm = this->getSubMesh(0); sm->indexData->indexCount = mSurface.getCurrentIndexCount(); } //----------------------------------------------------------------------- void PatchMesh::loadImpl(void) { SubMesh* sm = this->createSubMesh(); sm->vertexData = new VertexData(); sm->useSharedVertices = false; // Set up vertex buffer sm->vertexData->vertexStart = 0; sm->vertexData->vertexCount = mSurface.getRequiredVertexCount(); sm->vertexData->vertexDeclaration = mDeclaration; HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton(). createVertexBuffer( mDeclaration->getVertexSize(0), sm->vertexData->vertexCount, mVertexBufferUsage, mVertexBufferShadowBuffer); sm->vertexData->vertexBufferBinding->setBinding(0, vbuf); // Set up index buffer sm->indexData->indexStart = 0; sm->indexData->indexCount = mSurface.getRequiredIndexCount(); sm->indexData->indexBuffer = HardwareBufferManager::getSingleton(). createIndexBuffer( HardwareIndexBuffer::IT_16BIT, // only 16-bit indexes supported, patches shouldn't be bigger than that sm->indexData->indexCount, mIndexBufferUsage, mIndexBufferShadowBuffer); // Build patch mSurface.build(vbuf, 0, sm->indexData->indexBuffer, 0); // Set bounds this->_setBounds(mSurface.getBounds(), true); this->_setBoundingSphereRadius(mSurface.getBoundingSphereRadius()); } }