/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __SimpleRenderable_H__ #define __SimpleRenderable_H__ #include "OgrePrerequisites.h" #include "OgreMovableObject.h" #include "OgreRenderable.h" #include "OgreAxisAlignedBox.h" #include "OgreMaterial.h" namespace Ogre { class _OgreExport SimpleRenderable : public MovableObject, public Renderable { protected: RenderOperation mRenderOp; Matrix4 m_matWorldTransform; AxisAlignedBox mBox; String m_strMatName; MaterialPtr m_pMaterial; /// The scene manager for the current frame. SceneManager *m_pParentSceneManager; /// The camera for the current frame. Camera *m_pCamera; /// Static member used to automatically generate names for SimpleRendaerable objects. static uint ms_uGenNameCount; public: SimpleRenderable(); void setMaterial( const String& matName ); virtual const MaterialPtr& getMaterial(void) const; virtual void setRenderOperation( const RenderOperation& rend ); virtual void getRenderOperation(RenderOperation& op); void setWorldTransform( const Matrix4& xform ); virtual void getWorldTransforms( Matrix4* xform ) const; /** @copydoc Renderable::getWorldOrientation */ const Quaternion& getWorldOrientation(void) const; /** @copydoc Renderable::getWorldPosition */ const Vector3& getWorldPosition(void) const; virtual void _notifyCurrentCamera(Camera* cam); void setBoundingBox( const AxisAlignedBox& box ); virtual const AxisAlignedBox& getBoundingBox(void) const; virtual void _updateRenderQueue(RenderQueue* queue); virtual ~SimpleRenderable(); /** Overridden from MovableObject */ virtual const String& getMovableType(void) const; /** @copydoc Renderable::getLights */ const LightList& getLights(void) const; }; } #endif