/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __RenderTargetListener_H__ #define __RenderTargetListener_H__ #include "OgrePrerequisites.h" namespace Ogre { /** Struct containing information about a RenderTarget event. */ struct RenderTargetEvent { /// The source of the event being raised RenderTarget* source; }; /** Struct containing information about a RenderTarget Viewport-specific event. */ struct RenderTargetViewportEvent { /// The source of the event being raised Viewport* source; }; /** A interface class defining a listener which can be used to receive notifications of RenderTarget events. @remarks A 'listener' is an interface designed to be called back when particular events are called. This class defines the interface relating to RenderTarget events. In order to receive notifications of RenderTarget events, you should create a subclass of RenderTargetListener and override the methods for which you would like to customise the resulting processing. You should then call RenderTarget::addListener passing an instance of this class. There is no limit to the number of RenderTarget listeners you can register, allowing you to register multiple listeners for different purposes.

RenderTarget events occur before and after the target is updated as a whole, and before and after each viewport on that target is updated. Each RenderTarget holds it's own set of listeners, but you can register the same listener on multiple render targets if you like since the event contains details of the originating RenderTarget. */ class _OgreExport RenderTargetListener { /* Note that this could have been an abstract class, but I made the explicit choice not to do this, because I wanted to give people the option of only implementing the methods they wanted, rather than having to create 'do nothing' implementations for those they weren't interested in. As such this class follows the 'Adapter' classes in Java rather than pure interfaces. */ public: virtual ~RenderTargetListener() {} /** Called just before a RenderTarget is about to be rendered into. @remarks This event is raised just before any of the viewports on the target are rendered to. You can perform manual rendering operations here if you want, but please note that if the Viewport objects attached to this target are set up to clear the background, you will lose whatever you render. If you want some kind of backdrop in this event you should turn off background clearing off on the viewports, and either clear the viewports yourself in this event handler before doing your rendering or just render over the top if you don't need to. */ virtual void preRenderTargetUpdate(const RenderTargetEvent& evt) { } /** Called just after a RenderTarget has been rendered to. @remarks This event is called just after all the viewports attached to the target in question have been rendered to. You can perform your own manual rendering commands in this event handler if you like, these will be composited with the contents of the target already there (depending on the material settings you use etc). */ virtual void postRenderTargetUpdate(const RenderTargetEvent& evt) { } /* Called just before a Viewport on a RenderTarget is to be updated. @remarks This method is called before each viewport on the RenderTarget is rendered to. You can use this to perform per-viewport settings changes, such as showing / hiding particular overlays. */ virtual void preViewportUpdate(const RenderTargetViewportEvent& evt) { } /* Called just after a Viewport on a RenderTarget is to be updated. @remarks This method is called after each viewport on the RenderTarget is rendered to. */ virtual void postViewportUpdate(const RenderTargetViewportEvent& evt) { } /** Called to notify listener that a Viewport has been added to the target in question. */ virtual void viewportAdded(const RenderTargetViewportEvent& evt) {} /** Called to notify listener that a Viewport has been removed from the target in question. */ virtual void viewportRemoved(const RenderTargetViewportEvent& evt) {} }; } #endif