/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __DefaultHardwareBufferManager_H__ #define __DefaultHardwareBufferManager_H__ #include "OgrePrerequisites.h" #include "OgreHardwareBufferManager.h" #include "OgreHardwareVertexBuffer.h" #include "OgreHardwareIndexBuffer.h" namespace Ogre { /// Specialisation of HardwareVertexBuffer for emulation class _OgreExport DefaultHardwareVertexBuffer : public HardwareVertexBuffer { protected: unsigned char* mpData; /** See HardwareBuffer. */ void* lockImpl(size_t offset, size_t length, LockOptions options); /** See HardwareBuffer. */ void unlockImpl(void); public: DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage); ~DefaultHardwareVertexBuffer(); /** See HardwareBuffer. */ void readData(size_t offset, size_t length, void* pDest); /** See HardwareBuffer. */ void writeData(size_t offset, size_t length, const void* pSource, bool discardWholeBuffer = false); /** Override HardwareBuffer to turn off all shadowing. */ void* lock(size_t offset, size_t length, LockOptions options); /** Override HardwareBuffer to turn off all shadowing. */ void unlock(void); }; /// Specialisation of HardwareIndexBuffer for emulation class _OgreExport DefaultHardwareIndexBuffer : public HardwareIndexBuffer { protected: unsigned char* mpData; /** See HardwareBuffer. */ void* lockImpl(size_t offset, size_t length, LockOptions options); /** See HardwareBuffer. */ void unlockImpl(void); public: DefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage); ~DefaultHardwareIndexBuffer(); /** See HardwareBuffer. */ void readData(size_t offset, size_t length, void* pDest); /** See HardwareBuffer. */ void writeData(size_t offset, size_t length, const void* pSource, bool discardWholeBuffer = false); /** Override HardwareBuffer to turn off all shadowing. */ void* lock(size_t offset, size_t length, LockOptions options); /** Override HardwareBuffer to turn off all shadowing. */ void unlock(void); }; /** Specialisation of HardwareBufferManager to emulate hardware buffers. @remarks You might want to instantiate this class if you want to utilise classes like MeshSerializer without having initialised the rendering system (which is required to create a 'real' hardware buffer manager. */ class _OgreExport DefaultHardwareBufferManager : public HardwareBufferManager { public: DefaultHardwareBufferManager(); ~DefaultHardwareBufferManager(); /// Creates a vertex buffer HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false); /// Create a hardware vertex buffer HardwareIndexBufferSharedPtr createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false); }; } #endif