-- Get objects from orxonox thisscript:addObject("SpaceShip", "Player") thisscript:addObject("CameraMan", "cameraManager") thisscript:addObject("NPC", "Ragnar01") thisscript:addObject("NPC", "Ragnar02") thisscript:addObject("NPC", "Pirate01") thisscript:addObject("NPC", "Pirate02") thisscript:addObject("NPC", "Pirate03") thisscript:addObject("NPC", "Pirate04") thisscript:addObject("NPC", "Pirate05") thisscript:addObject("NPC", "Pirate06") thisscript:addObject("NPC", "Pirate07") thisscript:addObject("NPC", "Pirate08") thisscript:addObject("NPC", "Pirate09") -- thisscript:addObjectAsName("GameWorld", "Mission 1", "gameWorld") triggerInit = ScriptTrigger() triggerInit:setScript("vs1.lua") triggerInit:setFunction("init") triggerInit:setActiveOnCreation(true) -- Create the cutscene trigger triggerCutscene = ScriptTrigger() triggerCutscene:setScript("vs1.lua") triggerCutscene:setFunction("startSequence") triggerCutscene:setRadius(50) triggerCutscene:setTarget("Player") triggerCutscene:setAbsCoor(2300 , 0 , 0) triggerCutscene:setDebugDraw(true) triggerCutscene:setActiveOnCreation(false) -- Create another cutscene trigger triggerCutscene02 = ScriptTrigger() triggerCutscene02:setScript("vs1.lua") triggerCutscene02:setFunction("switchToOtherPirate") triggerCutscene02:setActiveOnCreation(true) -- Create the cool Ragnar trigger triggerRagnar = ScriptTrigger() triggerRagnar:setScript("vs1.lua") triggerRagnar:setFunction("startRagnar") triggerRagnar:setRadius(50) triggerRagnar:setTarget("Player") triggerRagnar:setAbsCoor(3600 , 0 , -10) triggerRagnar:setDebugDraw(true) triggerRagnar:setActiveOnCreation(false) -- Create a great AI activater triggerAI01 = ScriptTrigger() triggerAI01:setScript("vs1.lua") triggerAI01:setFunction("activateGroup1") triggerAI01:setRadius(50) triggerAI01:setTarget("Player") triggerAI01:setAbsCoor(2600, 0, -10) triggerAI01:setDebugDraw(true) triggerAI01:setActiveOnCreation(false) -- Create another great AI activater triggerAI02 = ScriptTrigger() triggerAI02:setScript("vs1.lua") triggerAI02:setFunction("activateGroup2") triggerAI02:setRadius(50) triggerAI02:setTarget("Player") triggerAI02:setAbsCoor(4900, 0, 0) triggerAI02:setDebugDraw(true) triggerAI02:setActiveOnCreation(false) -- Create another great AI activater triggerAI03 = ScriptTrigger() triggerAI03:setScript("vs1.lua") triggerAI03:setFunction("activateGroup3") triggerAI03:setRadius(50) triggerAI03:setTarget("Player") triggerAI03:setAbsCoor(5850, 0, -70) triggerAI03:setDebugDraw(true) triggerAI03:setActiveOnCreation(false) -- Create another great AI activater triggerAI04 = ScriptTrigger() triggerAI04:setScript("vs1.lua") triggerAI04:setFunction("startRagnar2") triggerAI04:setRadius(50) triggerAI04:setTarget("Player") triggerAI04:setAbsCoor(6500, 0, -200) triggerAI04:setDebugDraw(true) triggerAI04:setActiveOnCreation(false) -- Global Variables counter = 0 cutsceneRunning = false cutsceneEnd = false bossFight = false bossFightEnd = false time = 0 function init(timestep) -- cameraManager:setCam("GameWorld-Camera") cameraManager:atachCameraToWorldEntity("CameraOne", "NPC", "Pirate01") cameraManager:setRelCoor("CameraOne", 10, 8 , 5) Ragnar01:pause(true) -- cameraManager:changeTarget("CameraOne", "NPC", "Pirate01") -- cameraManager:jumpCam("CameraOne", 3300, 0, 50) return true end function startSequence(timestep) Player:pause(true) cameraManager:setCam("CameraOne") -- gameWorld:showText("Kill those traitorous bastards") -- cameraManager:changeCurrTarget("NPC", "Pirate01") -- cameraManager:atachCurrCameraToWorldEntity("NPC", "Pirate01") cutsceneRunning = true return true end function switchToOtherPirate(timestep) if cutsceneRunning then counter = counter + timestep end if counter > 5 and counter < 6 then cameraManager:atachCameraToWorldEntity("CameraOne", "NPC", "Pirate03") cameraManager:setRelCoorSoft("CameraOne", 10, 8 , 5, 6) end if counter > 11 then cutsceneEnd = true Player:pause(false) cameraManager:setCam("GameWorld-Camera") end return cutsceneEnd end function startRagnar(timestep) Ragnar01:pause(false) return true end function activateGroup1(timestep) Pirate01:setAI(true) Pirate02:setAI(true) Pirate03:setAI(true) return true end function activateGroup2(timestep) Pirate04:setAI(true) Pirate05:setAI(true) Pirate06:setAI(true) return true end function activateGroup3(timestep) Pirate07:setAI(true) Pirate08:setAI(true) Pirate09:setAI(true) return true end function startRagnar2(timestep) Ragnar02:setAI(true) bossFight = true return true end function surviver(timestep) if bossFight then time = time + timestep end if time > 25 then Ragnar02:setAI(false) bossFightEnd = true end return bossFightEnd end