-- Create the trigger trigger = SpaceTrigger() trigger:setScript("switchtotower.lua") trigger:setFunction("tick") trigger:setAbsCoor(4480, 20, -3276) trigger:setTarget("Player") trigger:setRadius(500) trigger:setTriggerRemains(false) -- Add Objects thisscript:addObjectAsName("GameWorld", "Space Station 1B", "spacestationtower") function tick(timestep) if spacestationtower:setNextStoryName( "Space Station 1" ) then spacestationtower:stop() end return true end