-- This lua script creates a totally random generated space station for the orxonox computer game! -- This function creates a randomly generated space station. -- The first argument ranSeed, must be false, or a positive Integer, if it is false your space station is always chosen randomly, if you give an integer, -- your space station will be generated randomly, but once you have the space station it will be the same. -- The argument xLen defines how large the space station will be into the x-direction. -- The argument xVar defines how much the space station will vary at the ends in x-direction, this is so that the station is no cube. -- The argument yLen is the same as xLen, but for the y-direction. -- The argument yVar is the same as xLen, but for the y-direction. -- The argument zLen is the same as xLen, but for the z-direction. -- The argument zVar is the same as xLen, but for the z-direction. -- The argument givenScale scales the station proportionally in all directions. function createSpaceStationPar(ranSeed, xLen, xVar, yLen, yVar, zLen, zVar, givenScale) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station. print("") -- End create Movable Entity. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Create a randomseed, so that the math.random() function is actually random. if ranSeed == false then math.randomseed(os.time()) else math.randomseed(ranSeed) end -- End create randomseed. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Here you can define some global variables, with which you can modify the space station. -- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough. sSSize=30 --if xLen>=yLen and xLen>=zLen then -- sSSize=xLen+20 --elseif yLen>=xLen and yLen>=zLen then -- sSSize=yLen+20 --elseif zLen>=xLen and zLen>=yLen then -- sSSize=zLen+20 --end -- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part. sSParts=9 -- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions. sSBodyParts=3 -- Define how many side parts for the left side you have. leftSideParts=1 -- Define how many side parts for the right side you have. rightSideParts=1 -- Define how many top parts you have. topParts=2 -- Define how many connection parts you have. connParts=1 -- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency. pDim=6 -- Define the length in x-direction of the space station which will be occupied by bodyparts. xBPLength=xLen -- Define the variation of the edges of your bodyparts in the x-direction. xBPVar=xVar -- Define the length in y-direction of the space station which will be occupied by bodyparts. yBPLength=yLen -- Define the variation of the edges of your bodyparts in the y-direction. yBPVar=yVar -- Define the length in the z-direction of the space station which will be occupied by bodyparts. zBPLength=zLen -- Define the variation of the edges of your bodyparts in the z-direction. zBPVar=zVar -- Define the scale of the space station. sSScale=givenScale -- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: -- integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is. gridDim=2.25 -- End define global parameters. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections. -- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station. -- The griddimension, this word I will use later, means that the distance of a point to the next point is gridDim in the game, so the absolute x-axis is x*gridDim*sSScale, -- and so on for the other dimensions y and z. -- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1. -- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, -- "-" if there is one in the negative x-direction, "+-" if there are in both x-directions. -- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, -- "-" if there is one in the negative y-direction, "+-" if there are in both y-directions. -- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, -- "-" if there is one in the negative z-direction, "+-" if there are in both z-directions. grid = {} for x=-math.floor(sSSize/2),math.floor(sSSize/2) do grid[x] = {} for y=-math.floor(sSSize/2),math.floor(sSSize/2) do grid[x][y]= {} for z=-math.floor(sSSize/2),math.floor(sSSize/2) do grid[x][y][z]={} for i=0,3 do grid[x][y][z][i]=0 end end end end -- End create 4-dim grid. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- This creates an array which stores all the parts, it's size is depending on the global values pDim and sSParts. -- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i. -- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. -- A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive -- z-axis, then you have to use the coordinate point (0,0,1). -- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. -- At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-"). bodyParts={} for i=1,sSParts do bodyParts[i]={} for x=-math.floor(pDim/2),math.floor(pDim/2) do bodyParts[i][x]={} for y=-math.floor(pDim/2),math.floor(pDim/2) do bodyParts[i][x][y]={} for z=-math.floor(pDim/2),math.floor(pDim/2) do bodyParts[i][x][y][z]={} for k=0,3 do bodyParts[i][x][y][z][k]=0 end end end end -- This contains the name of the mesh file. bodyParts[i][0][0][0][4]="" -- This contains the first possible rotation of your part, pitch=... yaw=... roll=... . bodyParts[i][0][0][0][5]="" -- This contains the second possible rotation of your part, pitch=... yaw=... roll=... . bodyParts[i][0][0][0][6]="" -- This contains the third possible rotation of your part, pitch=... yaw=... roll=... . bodyParts[i][0][0][0][7]="" -- Contains the movement rotation, rotationaxis=... rotationrate=... . bodyParts[i][0][0][0][8]="" -- Contains the attachment, if your part has an attachment, e.g. . bodyParts[i][0][0][0][9]="" end ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary. -- The part must be inserted so, that the center of reference is at position (0,0,0). -- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part. -- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction. -- At bodyParts[i][0][0][0][6] you have another possibility to rotate your part in a different way, e.g. for left and right side parts. -- At bodyParts[i][0][0][0][7] you have a third possibility to rotate your part, e.g. connection parts must be rotated into 3 different ways. -- At bodyParts[i][0][0][0][8] you can rotate your part around his own axis, with rotationaxis="x,y,z" rotationrate=number. -- At bodyParts[i][0][0][0][9] you can attach something to your model, e.g. . -- Insert the CuboidBody, which is only one griddimension and can have connections in every direction. bodyParts[1][0][0][0][4]="CuboidBody.mesh" bodyParts[1][0][0][0][0]=1 bodyParts[1][0][0][0][1]="+-" bodyParts[1][0][0][0][2]="+-" bodyParts[1][0][0][0][3]="+-" -- End insert CuboidBody. -- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle. bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh" bodyParts[2][0][0][0][5]="pitch=-90" bodyParts[2][0][0][0][0]=1 bodyParts[2][0][0][0][1]="+-" bodyParts[2][0][0][0][2]="+-" bodyParts[2][0][0][0][3]="-" bodyParts[2][0][0][1][0]=1 bodyParts[2][0][0][1][1]="+-" bodyParts[2][0][0][1][2]="+-" bodyParts[2][0][0][1][3]="+" -- End insert DoubleCuboidBody. -- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 -- (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2). bodyParts[3][0][0][0][4]="CuboidConnectionBody.mesh" bodyParts[3][0][0][0][5]="pitch=-90" bodyParts[3][0][0][0][0]=1 bodyParts[3][0][0][0][1]="+-" bodyParts[3][0][0][0][2]="+-" bodyParts[3][0][0][0][3]="-" bodyParts[3][0][0][1][0]=1 bodyParts[3][0][0][2][0]=1 bodyParts[3][0][0][2][1]="+-" bodyParts[3][0][0][2][2]="+-" bodyParts[3][0][0][2][3]="+" -- End insert CuboidConnectionBody. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction. -- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, -- see section Attach thrusters to learn how thrusers are attached at your space station. thrusterIndex=4 bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh" bodyParts[thrusterIndex][0][0][0][5]="pitch=-90" bodyParts[thrusterIndex][0][0][0][9]="" bodyParts[thrusterIndex][0][0][0][0]=1 bodyParts[thrusterIndex][0][0][0][3]="-" --End insert the Thruster. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false. -- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction. cockpitIndex=5 bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh" bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180" bodyParts[cockpitIndex][0][0][0][0]=1 bodyParts[cockpitIndex][0][0][0][3]="+" bodyParts[cockpitIndex][-1][0][0][0]=1 bodyParts[cockpitIndex][1][0][0][0]=1 bodyParts[cockpitIndex][0][-1][0][0]=1 bodyParts[cockpitIndex][0][1][0][0]=1 bodyParts[cockpitIndex][-1][-1][0][0]=1 bodyParts[cockpitIndex][1][-1][0][0]=1 bodyParts[cockpitIndex][-1][1][0][0]=1 bodyParts[cockpitIndex][1][1][0][0]=1 bodyParts[cockpitIndex][0][0][-1][0]=1 bodyParts[cockpitIndex][-1][0][-1][0]=1 bodyParts[cockpitIndex][1][0][-1][0]=1 bodyParts[cockpitIndex][0][-1][-1][0]=1 bodyParts[cockpitIndex][0][1][-1][0]=1 bodyParts[cockpitIndex][-1][-1][-1][0]=1 bodyParts[cockpitIndex][1][-1][-1][0]=1 bodyParts[cockpitIndex][-1][1][-1][0]=1 bodyParts[cockpitIndex][1][1][-1][0]=1 -- End insert Cockpit. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Insert the side parts. -- If your space station has no left side parts, be sure to set leftsidePartsIndex[0]=false. -- If your space station has no right side parts, be sure to set rightsidePartsIndex[0]=false. leftSidePartsIndex={} leftSidePartsIndex[0]="" rightSidePartsIndex={} rightSidePartsIndex[0]="" -- Insert the solar panel, which i wanna use as left and right side part. leftSidePartsIndex[1]=6 rightSidePartsIndex[1]=leftSidePartsIndex[1] bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh" bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180) bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180) bodyParts[rightSidePartsIndex[1]][0][0][0][8]="rotationaxis=\"1,0,0\" rotationrate=5" bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1 bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1 bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1 bodyParts[leftSidePartsIndex[1]][0][1][0][0]=1 bodyParts[leftSidePartsIndex[1]][0][1][1][0]=1 bodyParts[leftSidePartsIndex[1]][0][1][-1][0]=1 bodyParts[leftSidePartsIndex[1]][0][-1][0][0]=1 bodyParts[leftSidePartsIndex[1]][0][-1][1][0]=1 bodyParts[leftSidePartsIndex[1]][0][-1][-1][0]=1 -- End insert solar panel. -- End insert side parts. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Insert the top parts. -- If you have no top parts, be sure to set topPartsIndex[0]=false topPartsIndex={} topPartsIndex[0]="" -- Insert the CuboidLandingZone. topPartsIndex[1]=7 bodyParts[topPartsIndex[1]][0][0][0][4]="CuboidLandingZone.mesh" bodyParts[topPartsIndex[1]][0][0][0][5]="pitch=-90" bodyParts[topPartsIndex[1]][0][0][0][0]=1 bodyParts[topPartsIndex[1]][0][0][0][2]="+-" bodyParts[topPartsIndex[1]][1][0][0][0]=1 bodyParts[topPartsIndex[1]][-1][0][0][0]=1 bodyParts[topPartsIndex[1]][0][0][1][0]=1 bodyParts[topPartsIndex[1]][1][0][1][0]=1 bodyParts[topPartsIndex[1]][-1][0][1][0]=1 bodyParts[topPartsIndex[1]][0][0][2][0]=1 bodyParts[topPartsIndex[1]][1][0][2][0]=1 bodyParts[topPartsIndex[1]][-1][0][2][0]=1 bodyParts[topPartsIndex[1]][0][0][3][0]=1 bodyParts[topPartsIndex[1]][1][0][3][0]=1 bodyParts[topPartsIndex[1]][-1][0][3][0]=1 -- End insert the CuboidLanding Zone. -- Insert the SatelliteDish. topPartsIndex[2]=8 bodyParts[topPartsIndex[2]][0][0][0][4]="SatelliteDish.mesh" bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90" bodyParts[topPartsIndex[2]][0][0][0][8]="rotationaxis=\"0,1,0\" rotationrate=5" bodyParts[topPartsIndex[2]][0][0][0][0]=1 bodyParts[topPartsIndex[2]][0][0][1][0]=1 bodyParts[topPartsIndex[2]][0][0][-1][0]=1 bodyParts[topPartsIndex[2]][1][0][0][0]=1 bodyParts[topPartsIndex[2]][1][0][1][0]=1 bodyParts[topPartsIndex[2]][1][0][-1][0]=1 bodyParts[topPartsIndex[2]][-1][0][0][0]=1 bodyParts[topPartsIndex[2]][-1][0][1][0]=1 bodyParts[topPartsIndex[2]][-1][0][-1][0]=1 -- End insert the SatelliteDish. -- End insert the top parts. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Insert the connectionparts, which are used to connect all the bodyparts. -- If you're spacestation has no connectionparts, be sure to set connPartsIndex[0]=false. connPartsIndex={} connPartsIndex[0]="" -- Insert the CuboidConnection. connPartsIndex[1]=9 bodyParts[connPartsIndex[1]][0][0][0][4]="CuboidConnection.mesh" bodyParts[connPartsIndex[1]][0][0][0][5]="roll=90" bodyParts[connPartsIndex[1]][0][0][0][6]="" bodyParts[connPartsIndex[1]][0][0][0][7]="pitch=90" -- End insert the CuboidConnection. -- End insert the connectionparts. -- End create array bodyParts. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Here I define some functions which I will use later. --This function actualizes the grid, which I have to call always after I have added a new part to the space station. function actualizeGrid(Index,x,y,z) for i=math.floor(-pDim/2),math.floor(pDim/2) do for j=math.floor(-pDim/2),math.floor(pDim/2) do for k=math.floor(-pDim/2),math.floor(pDim/2) do if bodyParts[Index][i][j][k][0] == 1 then for l=0,3 do grid[x+i][y+j][z+k][l] = bodyParts[Index][i][j][k][l] end end end end end end -- End actualizeGrid. -- This function checks wheter a given parts fits at that position or not. -- If the part fits there it returns 1, otherwise 0. function checkPart(Index,x,y,z) check=1 for i=math.floor(-pDim/2),math.floor(pDim/2) do for j=math.floor(-pDim/2),math.floor(pDim/2) do for k=math.floor(-pDim/2),math.floor(pDim/2) do -- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not, check is zero, -- which means that the part doesn't fit there. if bodyParts[Index][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then check=0 end end end end return check end -- End checkPart function. -- This function prints the model with tempPartIndex in the bodyParts array at position lx,ly,lz. -- If you need to rotate the model around his own axis, then you have to set movEntity true and define the details of the rotation in -- bodyParts[tempPartIndex][0][0][0][8]. -- If your model needs to be rotated like bodyParts[tempPartIndex][0][0][0][5], then side must be 1, for bodyParts[tempPartIndex][0][0][0][6] side must be 2, -- for bodyParts[tempPartIndex][0][0][0][7] side must be 3. function printModel(lx,ly,lz,tempPartIndex,movEntity,side) if movEntity == true then print("") print("") lx=0 ly=0 lz=0 end print("") elseif side == 2 then print(bodyParts[tempPartIndex][0][0][0][6]) print(">") elseif side == 3 then print(bodyParts[tempPartIndex][0][0][0][7]) print(">") end print("") print(bodyParts[tempPartIndex][0][0][0][9]) print("") print("") if movEntity == true then print("") print("") end end -- End function printModel() -- End define functions. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- This is xml code, which means now we attach some parts to the MovableEntity. print("") -- End attach to the MovableEntity. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Attach all bodyparts. -- Define at which position in the x-direction you're space station will start. x=math.random(-math.floor(xBPLength/2),-math.floor(xBPLength/2)+xBPVar) -- Define at which position in the x-direction you're space station will end. xMax=math.random(math.floor(xBPLength/2),math.floor(xBPLength/2)+xBPVar) while x=-round and cockpitSet==0 do setCockpit() y=y-1 end while x>-round and cockpitSet==0 do setCockpit() x=x-1 end while y<=round and cockpitSet==0 do setCockpit() y=y+1 end round=round+1 end z=z+1 end end -- End attach cockpit. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Attach parts on the left side of the space station. function setLeftSidePart() if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then -- This checks whether the parts fits at position x,y,z or not. check=checkPart(tempSidePartIndex,x,y,z) if check == 1 then -- This prints the part. printModel(x,y,z,tempSidePartIndex,true,1) partSet=1 -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex. actualizeGrid(tempSidePartIndex,x,y,z) end end end if leftSidePartsIndex[0] ~= false then for sPC=1,leftSideParts do tempSidePartIndex = leftSidePartsIndex[math.random(1,leftSideParts)] partSet=0 x=math.floor(-sSSize/2) while x<=math.floor(sSSize/2)-1 and partSet==0 do round=0 while round<=math.floor(sSSize/2)-1 and partSet==0 do y=round z=-round while z<=round and partSet==0 do setLeftSidePart() z=z+1 end while y>=-round and partSet==0 do setLeftSidePart() y=y-1 end while z>=-round and partSet==0 do setLeftSidePart() z=z-1 end while y<=round and partSet==0 do setLeftSidePart() y=y+1 end round=round+1 end x=x+1 end end end -- End attach left side parts. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Attach parts on the right side of the space station. function setRightSidePart() if grid[x][y][z][0] == 0 and grid[x-1][y][z][0] == 1 and (grid[x-1][y][z][1] == "+-" or grid[x-1][y][z][1] == "+") then -- This checks whether the part fits or not. check=checkPart(tempSidePartIndex,x,y,z) if check == 1 then -- This prints the part. printModel(x,y,z,tempSidePartIndex,true,2) partSet=1 -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex. actualizeGrid(tempSidePartIndex,x,y,z) end end end if rightSidePartsIndex[0] ~= false then for sPC=1,rightSideParts do tempSidePartIndex = rightSidePartsIndex[math.random(1,rightSideParts)] partSet=0 x=math.floor(sSSize/2) while x>=math.floor(-sSSize/2)+1 and partSet==0 do round=0 while round<=math.floor(sSSize/2)-1 and partSet==0 do y=round z=-round while z<=round and partSet==0 do setRightSidePart() z=z+1 end while y>=-round and partSet==0 do setRightSidePart() y=y-1 end while z>=-round and partSet==0 do setRightSidePart() z=z-1 end while y<=round and partSet==0 do setRightSidePart() y=y+1 end round=round+1 end x=x-1 end end end -- End attach right side parts. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Attach parts on top of the space station. function setTopPart() if grid[x][y][z][0] == 0 and grid[x][y-1][z][0] == 1 and (grid[x][y-1][z][2] == "+-" or grid[x][y-1][z][2] == "+") then -- This checks whether the part fits or not. check=checkPart(tempTopPartIndex,x,y,z) if check == 1 then -- This prints the part. printModel(x,y,z,tempTopPartIndex,true,1) partSet=1 -- This actualizes the grid array with the values of the array bodyParts at the position tempTopPartIndex. actualizeGrid(tempTopPartIndex,x,y,z) end end end if topPartsIndex[0] ~= false then for sPC=1,topParts do tempTopPartIndex = topPartsIndex[sPC] partSet=0 y=math.floor(sSSize/2) while y>=math.floor(-sSSize/2)+1 and partSet==0 do round=0 while round<=math.floor(sSSize/2)-1 and partSet==0 do x=round z=-round while z<=round and partSet==0 do setTopPart() z=z+1 end while x>=-round and partSet==0 do setTopPart() x=x-1 end while z>=-round and partSet==0 do setTopPart() z=z-1 end while x<=round and partSet==0 do setTopPart() x=x+1 end round=round+1 end y=y-1 end end end -- End attach top parts. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Attach all connectionparts. -- This iterates through the whole grid array. if connPartsIndex[0] ~= false then for x=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do for y=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do for z=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do tempConnPartIndex=connPartsIndex[math.random(1,connParts)] -- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and -- then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and -- if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part. if grid[x][y][z][0]==1 and (grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-") and grid[x+1][y][z][0]==1 and (grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-") then -- This prints the connection part, the +1/2 is because the connection is set exactly in the middle of two gridpoints. printModel(x+1/2,y,z,tempConnPartIndex,false,1) end -- The same as in the x-direction, but for the y-direction. if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then printModel(x,y+1/2,z,tempConnPartIndex,false,2) end -- The same as in the x-direction, but for the z-direction. if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then printModel(x,y,z+1/2,tempConnPartIndex,false,3) end end end end end -- End attach all connectionparts. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- This is xml code, which ends the attachment and the MovableEntity. print("") print("") -- End ends attachment and MovableEntity. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- End the createSpaceStation function. end -- This function is for the lazy guys, which do not care how the space station looks like, so I use some good standard values. function createSpaceStation() createSpaceStationPar(false,4,1,2,1,6,1,100) end