|
Last change
on this file since 12412 was
12115,
checked in by wiesep, 7 years ago
|
|
Changed folder structure, deletet some unused files and cleaned up code
|
|
File size:
860 bytes
|
| Line | |
|---|
| 1 | #version 150 |
|---|
| 2 | |
|---|
| 3 | uniform sampler2D inRTT; |
|---|
| 4 | uniform vec2 texelSize; |
|---|
| 5 | |
|---|
| 6 | in vec2 oUv0; |
|---|
| 7 | out vec4 fragColour; |
|---|
| 8 | |
|---|
| 9 | void main(void) |
|---|
| 10 | { |
|---|
| 11 | vec4 accum = vec4(0.0); |
|---|
| 12 | |
|---|
| 13 | // Get colour from source |
|---|
| 14 | accum += texture(inRTT, oUv0 + texelSize * vec2(-1.0, -1.0)); |
|---|
| 15 | accum += texture(inRTT, oUv0 + texelSize * vec2( 0.0, -1.0)); |
|---|
| 16 | accum += texture(inRTT, oUv0 + texelSize * vec2( 1.0, -1.0)); |
|---|
| 17 | accum += texture(inRTT, oUv0 + texelSize * vec2(-1.0, 0.0)); |
|---|
| 18 | accum += texture(inRTT, oUv0 + texelSize * vec2( 0.0, 0.0)); |
|---|
| 19 | accum += texture(inRTT, oUv0 + texelSize * vec2( 1.0, 0.0)); |
|---|
| 20 | accum += texture(inRTT, oUv0 + texelSize * vec2(-1.0, 1.0)); |
|---|
| 21 | accum += texture(inRTT, oUv0 + texelSize * vec2( 0.0, 1.0)); |
|---|
| 22 | accum += texture(inRTT, oUv0 + texelSize * vec2( 1.0, 1.0)); |
|---|
| 23 | |
|---|
| 24 | // take average of 9 samples |
|---|
| 25 | accum *= 0.1111111111111111; |
|---|
| 26 | |
|---|
| 27 | fragColour = accum; |
|---|
| 28 | } |
|---|
Note: See
TracBrowser
for help on using the repository browser.