source:
data/data_extern/programs/GLSL150/GrassAmbientFp.glsl
@
12188
| Last change on this file since 12188 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 235 bytes | |
| Line | |
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| 1 | #version 150 |
| 2 | |
| 3 | uniform sampler2D diffuseMap; |
| 4 | |
| 5 | in vec4 oUv0; |
| 6 | in vec4 oColour; |
| 7 | |
| 8 | out vec4 fragColour; |
| 9 | |
| 10 | /// grass_vp ambient |
| 11 | void main() |
| 12 | { |
| 13 | vec4 texColor = texture(diffuseMap, oUv0.xy); |
| 14 | fragColour = vec4(oColour.rgb, texColor.a); |
| 15 | } |
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