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Last change
on this file since 12187 was
12115,
checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
578 bytes
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| Line | |
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| 1 | #version 150 |
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| 2 | |
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| 3 | in vec4 vertex; |
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| 4 | // in vec2 uv0; |
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| 5 | out vec2 texCoord[5]; |
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| 6 | |
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| 7 | // uniform mat4 worldViewProj; |
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| 8 | |
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| 9 | void main() |
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| 10 | { |
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| 11 | // gl_Position = worldViewProj * vertex; |
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| 12 | |
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| 13 | // texCoord[0] = uv0; |
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| 14 | |
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| 15 | vec2 inPos = sign(vertex.xy); |
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| 16 | gl_Position = vec4(inPos.xy, 0.0, 1.0); |
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| 17 | |
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| 18 | texCoord[0] = (vec2(inPos.x, -inPos.y) + 1.0)/2.0; |
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| 19 | |
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| 20 | const float size = 0.01; |
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| 21 | texCoord[1] = texCoord[0] + vec2(0.0, 1.0) * size; |
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| 22 | texCoord[2] = texCoord[0] + vec2(0.0, 2.0) * size; |
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| 23 | texCoord[3] = texCoord[0] + vec2(0.0, -1.0) * size; |
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| 24 | texCoord[4] = texCoord[0] + vec2(0.0, -2.0) * size; |
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| 25 | } |
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