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Last change
on this file since 12188 was
12115,
checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
462 bytes
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| Line | |
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| 1 | uniform mat4 worldViewProj; |
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| 2 | attribute vec4 vertex; |
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| 3 | attribute vec2 uv0; |
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| 4 | varying vec2 oUv0; |
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| 5 | varying vec2 oUv1; |
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| 6 | varying vec2 oUv2; |
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| 7 | varying vec2 oUv3; |
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| 8 | varying vec4 pos; |
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| 9 | |
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| 10 | void main() |
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| 11 | { |
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| 12 | // Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc) |
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| 13 | gl_Position = worldViewProj * vertex; |
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| 14 | |
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| 15 | // Convert to image-space |
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| 16 | oUv0 = uv0; |
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| 17 | oUv1 = oUv0; |
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| 18 | oUv2 = oUv0; |
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| 19 | oUv3 = oUv0; |
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| 20 | pos = gl_Position; |
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| 21 | } |
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