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Last change
on this file since 12187 was
12115,
checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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|
File size:
349 bytes
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| Line | |
|---|
| 1 | uniform mat4 worldViewProj; |
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| 2 | attribute vec4 vertex; |
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| 3 | attribute vec2 uv0; |
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| 4 | varying vec2 oUv0; |
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| 5 | varying vec2 oUv1; |
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| 6 | |
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| 7 | void main() |
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| 8 | { |
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| 9 | // Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc) |
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| 10 | gl_Position = worldViewProj * vertex; |
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| 11 | |
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| 12 | // Convert to image-space |
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| 13 | oUv0 = uv0; |
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| 14 | oUv1 = oUv0; |
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| 15 | } |
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