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Last change
on this file since 12188 was
12115,
checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
1023 bytes
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| Line | |
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| 1 | #version 150 |
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| 2 | |
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| 3 | in block { |
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| 4 | vec3 pos; |
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| 5 | vec4 colour; |
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| 6 | float radius; |
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| 7 | } ColouredFirework[]; |
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| 8 | |
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| 9 | out block { |
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| 10 | vec4 pos; |
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| 11 | vec4 colour; |
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| 12 | vec2 texcoord; |
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| 13 | } Firework; |
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| 14 | |
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| 15 | uniform mat4 inverseView; |
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| 16 | uniform mat4 worldViewProj; |
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| 17 | |
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| 18 | layout(points) in; |
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| 19 | layout(triangle_strip, max_vertices = 4) out; |
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| 20 | |
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| 21 | //The geometry shader that prepares the fireworks for display |
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| 22 | void main() |
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| 23 | { |
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| 24 | vec3 g_positions[4] = vec3[4](vec3(-1, 1, 0), vec3(-1, -1, 0), vec3(1, 1, 0), vec3(1, -1, 0)); |
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| 25 | vec2 g_texcoords[4] = vec2[4](vec2(0, 1), vec2(1, 1), vec2(0, 0), vec2(1, 0)); |
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| 26 | |
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| 27 | // |
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| 28 | // Emit two new triangles |
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| 29 | // |
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| 30 | for (int i = 0; i < 4; i++) |
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| 31 | { |
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| 32 | vec3 position = -g_positions[i] * ColouredFirework[0].radius; |
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| 33 | position = mat3(inverseView) * position + ColouredFirework[0].pos; |
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| 34 | gl_Position = worldViewProj * vec4(position, 1.0); |
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| 35 | |
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| 36 | Firework.pos = gl_Position; |
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| 37 | Firework.colour = ColouredFirework[0].colour; |
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| 38 | Firework.texcoord = g_texcoords[i]; |
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| 39 | EmitVertex(); |
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| 40 | } |
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| 41 | EndPrimitive(); |
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| 42 | } |
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