source:
data/branches/Shader_HS18/programs/GLSL150/GrassAmbientFp.glsl
@
12412
| Last change on this file since 12412 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 235 bytes | |
| Rev | Line | |
|---|---|---|
| [12115] | 1 | #version 150 |
| 2 | ||
| 3 | uniform sampler2D diffuseMap; | |
| 4 | ||
| 5 | in vec4 oUv0; | |
| 6 | in vec4 oColour; | |
| 7 | ||
| 8 | out vec4 fragColour; | |
| 9 | ||
| 10 | /// grass_vp ambient | |
| 11 | void main() | |
| 12 | { | |
| 13 | vec4 texColor = texture(diffuseMap, oUv0.xy); | |
| 14 | fragColour = vec4(oColour.rgb, texColor.a); | |
| 15 | } |
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