#version 150 uniform sampler2D RT; in vec2 oUv0; out vec4 fragColour; void main() { vec4 Color; Color.a = 1.0; Color.rgb = vec3(0.5); Color -= texture( RT, oUv0 - 0.001)*2.0; Color += texture( RT, oUv0 + 0.001)*2.0; Color.rgb = vec3((Color.r+Color.g+Color.b)/3.0); fragColour = Color; }