source:
data/branches/Shader_HS18/programs/GLSL120/ShowUVdir3D.glsl
@
12202
| Last change on this file since 12202 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 166 bytes | |
| Rev | Line | |
|---|---|---|
| [12115] | 1 | #version 120 |
| 2 | ||
| 3 | varying vec4 oUv0; | |
| 4 | ||
| 5 | // Basic fragment program to display 3d uv | |
| 6 | void main() | |
| 7 | { | |
| 8 | vec3 n = normalize(oUv0.xyz); | |
| 9 | gl_FragColor = vec4(n.x, n.y, n.z, 1.0); | |
| 10 | } |
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