source:
data/branches/Shader_HS18/programs/GLSL120/ShowUV.glsl
@
12412
| Last change on this file since 12412 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 195 bytes | |
| Rev | Line | |
|---|---|---|
| [12115] | 1 | #version 120 |
| 2 | ||
| 3 | varying vec2 ambientUV; | |
| 4 | ||
| 5 | // Basic fragment program to display UV | |
| 6 | void main() | |
| 7 | { | |
| 8 | // wrap values using fract | |
| 9 | gl_FragColor = vec4(fract(ambientUV.x), fract(ambientUV.y), 0.0, 1.0); | |
| 10 | } |
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