source:
data/branches/Shader_HS18/programs/GLSL120/DiffuseOneTexture.glsl
@
12202
| Last change on this file since 12202 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 212 bytes | |
| Rev | Line | |
|---|---|---|
| [12115] | 1 | #version 120 |
| 2 | ||
| 3 | uniform sampler2D texMap; | |
| 4 | ||
| 5 | varying vec4 colour; | |
| 6 | varying vec4 uv; | |
| 7 | ||
| 8 | /* | |
| 9 | Basic fragment program using texture and diffuse colour. | |
| 10 | */ | |
| 11 | void main() | |
| 12 | { | |
| 13 | gl_FragColor = texture2D(texMap, uv.xy) * colour; | |
| 14 | } |
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