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Last change
on this file since 12140 was
12115,
checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
256 bytes
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| Line | |
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| 1 | #version 120 |
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| 2 | |
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| 3 | varying vec2 depth; |
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| 4 | |
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| 5 | void main() |
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| 6 | { |
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| 7 | float finalDepth = depth.x / depth.y; |
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| 8 | |
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| 9 | // just smear across all components |
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| 10 | // therefore this one needs high individual channel precision |
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| 11 | gl_FragColor = vec4(finalDepth, finalDepth, finalDepth, 1.0); |
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| 12 | } |
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| 13 | |
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