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Last change
on this file since 12091 was
12091,
checked in by wiesep, 7 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
270 bytes
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| Line | |
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| 1 | #version 100 |
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| 2 | |
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| 3 | precision mediump int; |
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| 4 | precision mediump float; |
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| 5 | |
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| 6 | uniform sampler2D RT; |
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| 7 | uniform sampler2D NormalMap; |
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| 8 | varying vec2 oUv0; |
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| 9 | |
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| 10 | void main() |
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| 11 | { |
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| 12 | vec4 normal = 2.0 * (texture2D(NormalMap, oUv0 * 2.5) - 0.5); |
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| 13 | |
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| 14 | gl_FragColor = texture2D(RT, oUv0 + normal.xy * 0.05); |
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| 15 | } |
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