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Last change
on this file since 12091 was
12091,
checked in by wiesep, 7 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
379 bytes
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| Line | |
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| 1 | #version 100 |
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| 2 | |
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| 3 | precision mediump int; |
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| 4 | precision mediump float; |
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| 5 | |
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| 6 | uniform sampler2D RT; |
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| 7 | uniform sampler2D noise; |
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| 8 | varying vec2 oUv0; |
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| 9 | //varying vec2 oUv1; |
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| 10 | |
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| 11 | void main() |
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| 12 | { |
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| 13 | float c = dot(texture2D(RT, oUv0), vec4(0.30, 0.11, 0.59, 0.00)); |
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| 14 | float n = texture2D(noise, oUv0).r*2.0 - 1.0; |
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| 15 | c += n; |
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| 16 | if (c > 0.5) |
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| 17 | { |
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| 18 | c = 0.0; |
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| 19 | } |
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| 20 | else |
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| 21 | { |
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| 22 | c = 1.0; |
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| 23 | } |
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| 24 | gl_FragColor = vec4(c,c,c,1.0); |
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| 25 | } |
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