|
Last change
on this file since 12091 was
12091,
checked in by wiesep, 7 years ago
|
|
Updated programs and adjusted Material to work with GLSL>150
|
|
File size:
486 bytes
|
| Line | |
|---|
| 1 | #version 130 |
|---|
| 2 | |
|---|
| 3 | // Need to enable the draw buffers extension |
|---|
| 4 | #extension GL_ARB_draw_buffers : enable |
|---|
| 5 | |
|---|
| 6 | uniform sampler2D tex0; |
|---|
| 7 | |
|---|
| 8 | void main() |
|---|
| 9 | { |
|---|
| 10 | vec4 baseColour = texture(tex0, gl_TexCoord[0].xy); |
|---|
| 11 | |
|---|
| 12 | gl_FragData[0] = baseColour; |
|---|
| 13 | |
|---|
| 14 | gl_FragData[1] = baseColour * vec4(1, 0, 0, 1); |
|---|
| 15 | |
|---|
| 16 | float abs = (baseColour.r + baseColour.g + baseColour.b) * 0.333; |
|---|
| 17 | gl_FragData[2] = vec4(abs, abs, abs, 1); |
|---|
| 18 | |
|---|
| 19 | float invabs = 1.0 - abs; |
|---|
| 20 | gl_FragData[3] = vec4(invabs, invabs, invabs, 1); |
|---|
| 21 | } |
|---|
| 22 | |
|---|
Note: See
TracBrowser
for help on using the repository browser.